Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
14 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.5 | 14 / 14 | 6.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 16.8 | 14 / 14 | 3.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 30.0 | 14 / 14 | 11.0 – 74.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.65 | 14 / 14 | 0.82 – 17.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.4% | 14 / 14 | 46.3% – 74.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 44.5 | 14 / 14 | 17.0 – 101.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 14 / 14 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.1 | 14 / 14 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 14 / 14 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 64.3% | 14 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 64.3% | 14 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 14 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 14 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,712.9 | 14 / 14 | 51,909.0 – 166,305.0 |
Physical damageFinal match statistic reported by the match source. | 42,979.4 | 14 / 14 | 23,020.0 – 82,682.0 |
Magic damageFinal match statistic reported by the match source. | 42,074.1 | 14 / 14 | 22,809.0 – 71,035.0 |
True damageFinal match statistic reported by the match source. | 6,655.6 | 14 / 14 | 489.0 – 16,938.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,817.0 | 14 / 14 | 1,760.6 – 3,971.7 |
Damage takenFinal match statistic reported by the match source. | 119,576.1 | 14 / 14 | 68,783.0 – 183,491.0 |
Damage mitigatedFinal match statistic reported by the match source. | 109,467.1 | 14 / 14 | 71,321.0 – 175,958.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,619.1 | 14 / 14 | 43,025.0 – 82,209.0 |
Gold spentFinal match statistic reported by the match source. | 57,726.6 | 14 / 14 | 40,933.0 – 83,263.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,917.4 | 14 / 14 | 1,675.2 – 2,159.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.7% | 14 / 14 | 86.0% – 101.3% |
Total CSFinal match statistic reported by the match source. | 1,108.4 | 14 / 14 | 797.0 – 1,407.0 |
CS / minFinal match statistic reported by the match source. | 34.7 | 14 / 14 | 31.0 – 38.7 |
Turret plates takenFinal match statistic reported by the match source. | 38.6 | 14 / 14 | 5.0 – 95.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +9.3 | 10 / 14 | -27.0 – +93.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +265.1 | 14 / 14 | -4,219.0 – +4,202.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,890.1 | 10 / 14 | -548.0 – +5,511.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 283.4 | 14 / 14 | 200.0 – 401.0 |
Vision score / minFinal match statistic reported by the match source. | 8.80 | 14 / 14 | 7.79 – 9.97 |
Wards placedFinal match statistic reported by the match source. | 104.5 | 14 / 14 | 74.0 – 146.0 |
Wards clearedFinal match statistic reported by the match source. | 41.1 | 14 / 14 | 31.0 – 58.0 |
Control wards placedFinal match statistic reported by the match source. | 26.9 | 14 / 14 | 13.0 – 48.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.49 | 14 / 14 | 1.02 – 2.02 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,123.7 | 14 / 14 | 4,499.2 – 30,270.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,670.9 | 14 / 14 | 1,955.7 – 23,448.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 14 / 14 | 15.3 – 20.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 14 / 14 | 12.8 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 32:02 | 14 / 14 | 25:41 – 42:03 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 14 / 14 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 14 / 14 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 8 / 14 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.0 | 14 / 14 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 64.3% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 87.5% | 8 / 14 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable