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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
72 observed games in selected scope
2026 / PCIFIC ESPORTS
4 observed competitions across 2026.
2026 / PCIFIC ESPORTS
How the balance of wins and losses shifted from one competition to the next.
Win rate uses games with a known result.
2026 / MOST FACED OPPONENT
20 observed games 5 series
2026 / PCIFIC ESPORTS
12 players observed across five roles and 72 games.
2026 / PCIFIC ESPORTS
4 observed competitions. Follow G2's position at 15 minutes alongside its game results.
EMEA Masters - Spring was the only competition with an average gold deficit at 15 (-77.4). In TCL - Kickoff, G2 averaged +265.1 at 15 and won 35.7% of games with known results.
2026 / PCIFIC ESPORTS
Objective control and early action across 72 observed games.
in 40 observed games
in 32 observed games
72 observed games. Gold difference at 15 known in 72; objective sample sizes are shown per measure. Formats and opponents vary.
Observed match data · 72 team-games · 72 known results · Coverage varies by metric · — unavailable