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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
13 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 11.2 | 13 / 13 | 1.0 – 24.0 |
DeathsFinal match statistic reported by the match source. | 15.0 | 13 / 13 | 4.0 – 23.0 |
AssistsFinal match statistic reported by the match source. | 23.2 | 13 / 13 | 2.0 – 61.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.30 | 13 / 13 | 0.21 – 21.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.8% | 13 / 13 | 49.1% – 72.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 34.5 | 13 / 13 | 3.0 – 85.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 13 / 13 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 0.8 | 13 / 13 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 13 / 13 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 13 / 13 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 13 / 13 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 38.5% | 13 / 13 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 38.5% | 13 / 13 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 13 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 13 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 66,804.9 | 13 / 13 | 40,020.0 – 100,925.0 |
Physical damageFinal match statistic reported by the match source. | 32,536.1 | 13 / 13 | 13,142.0 – 68,361.0 |
Magic damageFinal match statistic reported by the match source. | 30,537.8 | 13 / 13 | 18,098.0 – 48,172.0 |
True damageFinal match statistic reported by the match source. | 3,727.5 | 13 / 13 | 553.0 – 7,667.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,319.1 | 13 / 13 | 1,513.4 – 3,244.6 |
Damage takenFinal match statistic reported by the match source. | 90,315.8 | 13 / 13 | 68,916.0 – 121,627.0 |
Damage mitigatedFinal match statistic reported by the match source. | 79,835.9 | 13 / 13 | 49,848.0 – 126,695.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 52,435.6 | 13 / 13 | 33,228.0 – 71,040.0 |
Gold spentFinal match statistic reported by the match source. | 49,352.5 | 13 / 13 | 32,978.0 – 63,943.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,818.8 | 13 / 13 | 1,530.1 – 2,219.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.1% | 13 / 13 | 86.8% – 99.3% |
Total CSFinal match statistic reported by the match source. | 961.6 | 13 / 13 | 705.0 – 1,259.0 |
CS / minFinal match statistic reported by the match source. | 33.4 | 13 / 13 | 31.5 – 35.4 |
Turret plates takenFinal match statistic reported by the match source. | 26.5 | 13 / 13 | 3.0 – 63.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +74.3 | 10 / 13 | +10.0 – +177.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,177.8 | 13 / 13 | -6,305.0 – +5,335.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +3,106.1 | 10 / 13 | +546.0 – +6,251.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 219.5 | 13 / 13 | 148.0 – 306.0 |
Vision score / minFinal match statistic reported by the match source. | 7.55 | 13 / 13 | 6.14 – 8.53 |
Wards placedFinal match statistic reported by the match source. | 90.7 | 13 / 13 | 60.0 – 117.0 |
Wards clearedFinal match statistic reported by the match source. | 30.0 | 13 / 13 | 15.0 – 42.0 |
Control wards placedFinal match statistic reported by the match source. | 30.2 | 13 / 13 | 21.0 – 43.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.27 | 13 / 13 | 0.94 – 1.70 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,021.1 | 13 / 13 | 4,156.3 – 19,500.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,495.7 | 13 / 13 | 2,173.1 – 14,583.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.3 | 13 / 13 | 15.6 – 21.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.3 | 13 / 13 | 11.6 – 17.0 |
Game timeMean known game duration in minutes and seconds. | 28:50 | 13 / 13 | 21:43 – 38:23 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.4 | 13 / 13 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 13 / 13 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 13 / 13 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 7 / 13 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.4 | 13 / 13 | 0.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 38.5% | 13 / 13 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 46.2% | 13 / 13 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 46.2% | 13 / 13 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 53.8% | 13 / 13 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 15.4% | 13 / 13 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 7 / 13 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 13 team-games · 13 known results · Coverage varies by metric · — unavailable