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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
16 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.4 | 16 / 16 | 2.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 18.5 | 16 / 16 | 7.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 28.3 | 16 / 16 | 5.0 – 61.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.31 | 16 / 16 | 0.54 – 12.29 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.4% | 16 / 16 | 43.3% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 42.7 | 16 / 16 | 7.0 – 86.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 15 / 16 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 16 / 16 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 16 / 16 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 16 / 16 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 16 / 16 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 16 / 16 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 37.5% | 16 / 16 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 608.3 | 4 / 16 | 9.0 – 1,187.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 281.8 | 4 / 16 | 0.0 – 633.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 80,674.7 | 16 / 16 | 40,717.0 – 119,936.0 |
Physical damageFinal match statistic reported by the match source. | 43,013.6 | 16 / 16 | 16,040.0 – 90,075.0 |
Magic damageFinal match statistic reported by the match source. | 33,524.5 | 16 / 16 | 15,924.0 – 53,799.0 |
True damageFinal match statistic reported by the match source. | 4,132.8 | 16 / 16 | 123.0 – 8,516.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,623.3 | 16 / 16 | 1,574.1 – 3,958.3 |
Damage takenFinal match statistic reported by the match source. | 118,502.9 | 16 / 16 | 88,644.0 – 147,047.0 |
Damage mitigatedFinal match statistic reported by the match source. | 105,685.9 | 16 / 16 | 64,440.0 – 176,406.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 56,019.1 | 16 / 16 | 39,543.0 – 71,262.0 |
Gold spentFinal match statistic reported by the match source. | 51,062.6 | 16 / 16 | 38,850.0 – 69,120.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,838.3 | 16 / 16 | 1,635.1 – 2,166.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.2% | 16 / 16 | 74.6% – 98.2% |
Total CSFinal match statistic reported by the match source. | 972.0 | 16 / 16 | 783.0 – 1,217.0 |
CS / minFinal match statistic reported by the match source. | 32.0 | 16 / 16 | 28.3 – 35.0 |
Turret plates takenFinal match statistic reported by the match source. | 27.9 | 16 / 16 | 2.0 – 101.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -45.3 | 8 / 16 | -82.0 – +17.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,774.6 | 16 / 16 | -6,754.0 – +2,060.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -912.5 | 8 / 16 | -4,190.0 – +1,899.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 236.2 | 16 / 16 | 169.0 – 314.0 |
Vision score / minFinal match statistic reported by the match source. | 7.73 | 16 / 16 | 5.94 – 9.06 |
Wards placedFinal match statistic reported by the match source. | 89.8 | 16 / 16 | 64.0 – 113.0 |
Wards clearedFinal match statistic reported by the match source. | 32.1 | 16 / 16 | 22.0 – 48.0 |
Control wards placedFinal match statistic reported by the match source. | 24.1 | 16 / 16 | 10.0 – 32.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.44 | 16 / 16 | 0.95 – 1.94 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,405.6 | 16 / 16 | 3,435.7 – 15,607.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,028.1 | 16 / 16 | 1,483.3 – 9,845.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 16 / 16 | 14.0 – 20.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 16 / 16 | 12.2 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 30:23 | 16 / 16 | 23:27 – 37:18 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 16 / 16 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 16 / 16 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 16 / 16 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 10 / 16 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.8 | 16 / 16 | 0.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 16 / 16 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 43.8% | 16 / 16 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 56.3% | 16 / 16 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 16 / 16 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 16 / 16 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.0% | 10 / 16 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 16 team-games · 16 known results · Coverage varies by metric · — unavailable