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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
7 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 9.3 | 7 / 7 | 3.0 – 24.0 |
DeathsFinal match statistic reported by the match source. | 19.1 | 7 / 7 | 15.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 19.6 | 7 / 7 | 4.0 – 48.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.51 | 7 / 7 | 0.42 – 3.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.7% | 7 / 7 | 40.0% – 85.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 28.9 | 7 / 7 | 8.0 – 72.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 7 / 7 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 0.6 | 7 / 7 | 0.0 – 2.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 7 / 7 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 14.3% | 7 / 7 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 14.3% | 7 / 7 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 7 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 7 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,405.7 | 7 / 7 | 50,811.0 – 192,761.0 |
Physical damageFinal match statistic reported by the match source. | 45,548.3 | 7 / 7 | 27,362.0 – 99,975.0 |
Magic damageFinal match statistic reported by the match source. | 41,478.7 | 7 / 7 | 19,346.0 – 85,962.0 |
True damageFinal match statistic reported by the match source. | 6,374.7 | 7 / 7 | 1,252.0 – 15,555.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,508.0 | 7 / 7 | 1,507.0 – 3,383.8 |
Damage takenFinal match statistic reported by the match source. | 135,180.1 | 7 / 7 | 92,976.0 – 232,821.0 |
Damage mitigatedFinal match statistic reported by the match source. | 149,162.9 | 7 / 7 | 69,533.0 – 394,809.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,725.0 | 7 / 7 | 43,402.0 – 112,380.0 |
Gold spentFinal match statistic reported by the match source. | 61,314.0 | 7 / 7 | 40,140.0 – 109,300.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,736.0 | 7 / 7 | 1,607.5 – 1,972.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 96.2% | 7 / 7 | 92.5% – 97.3% |
Total CSFinal match statistic reported by the match source. | 1,218.3 | 7 / 7 | 903.0 – 1,873.0 |
CS / minFinal match statistic reported by the match source. | 33.8 | 7 / 7 | 32.3 – 35.9 |
Turret plates takenFinal match statistic reported by the match source. | 20.7 | 7 / 7 | 4.0 – 68.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -12.0 | 3 / 7 | -61.0 – +24.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,789.6 | 7 / 7 | -5,179.0 – -31.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,673.0 | 3 / 7 | -5,057.0 – +177.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 314.3 | 7 / 7 | 176.0 – 501.0 |
Vision score / minFinal match statistic reported by the match source. | 8.64 | 7 / 7 | 6.52 – 9.37 |
Wards placedFinal match statistic reported by the match source. | 118.3 | 7 / 7 | 75.0 – 188.0 |
Wards clearedFinal match statistic reported by the match source. | 47.3 | 7 / 7 | 21.0 – 74.0 |
Control wards placedFinal match statistic reported by the match source. | 33.1 | 7 / 7 | 16.0 – 57.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.47 | 7 / 7 | 0.91 – 1.76 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,061.6 | 7 / 7 | 4,893.5 – 9,700.9 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,328.9 | 7 / 7 | 2,284.3 – 4,682.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.1 | 7 / 7 | 16.7 – 21.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 7 / 7 | 14.2 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 36:08 | 7 / 7 | 27:00 – 56:58 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.4 | 7 / 7 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 7 / 7 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 7 / 7 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 4 / 7 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 7 / 7 | 0.0 – 8.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 7 / 7 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 7 / 7 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 7 / 7 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 4 / 7 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 7 team-games · 7 known results · Coverage varies by metric · — unavailable