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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
26 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.0 | 26 / 26 | 3.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 17.2 | 26 / 26 | 6.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 37.6 | 26 / 26 | 2.0 – 80.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.23 | 26 / 26 | 0.36 – 13.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.9% | 26 / 26 | 25.0% – 79.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.7 | 26 / 26 | 6.0 – 107.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 26 / 26 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 26 / 26 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 26 / 26 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 26 / 26 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 26 / 26 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 26 / 26 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 34.6% | 26 / 26 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 224.7 | 3 / 26 | 0.0 – 457.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 328.0 | 3 / 26 | 0.0 – 731.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 97,268.7 | 26 / 26 | 40,837.0 – 208,421.0 |
Physical damageFinal match statistic reported by the match source. | 48,944.7 | 26 / 26 | 22,701.0 – 114,290.0 |
Magic damageFinal match statistic reported by the match source. | 43,237.1 | 26 / 26 | 13,555.0 – 82,410.0 |
True damageFinal match statistic reported by the match source. | 5,082.5 | 26 / 26 | 586.0 – 21,991.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 26 / 26 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,901.0 | 26 / 26 | 1,571.7 – 4,980.2 |
Damage takenFinal match statistic reported by the match source. | 124,805.5 | 26 / 26 | 87,217.0 – 215,121.0 |
Damage mitigatedFinal match statistic reported by the match source. | 125,067.3 | 26 / 26 | 58,677.0 – 199,794.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,345.3 | 26 / 26 | 43,179.0 – 85,839.0 |
Gold spentFinal match statistic reported by the match source. | 59,024.9 | 26 / 26 | 40,480.0 – 82,333.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 26 / 26 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,944.2 | 26 / 26 | 1,661.8 – 2,193.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.7% | 26 / 26 | 84.6% – 98.9% |
Total CSFinal match statistic reported by the match source. | 1,117.4 | 26 / 26 | 860.0 – 1,363.0 |
CS / minFinal match statistic reported by the match source. | 34.0 | 26 / 26 | 30.4 – 37.5 |
Turret plates takenFinal match statistic reported by the match source. | 41.5 | 26 / 26 | 5.0 – 84.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +0.6 | 23 / 26 | -63.0 – +73.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -204.0 | 26 / 26 | -5,376.0 – +5,566.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +55.0 | 23 / 26 | -6,575.0 – +5,642.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 294.4 | 26 / 26 | 182.0 – 400.0 |
Vision score / minFinal match statistic reported by the match source. | 8.87 | 26 / 26 | 7.00 – 10.56 |
Wards placedFinal match statistic reported by the match source. | 102.3 | 26 / 26 | 69.0 – 142.0 |
Wards clearedFinal match statistic reported by the match source. | 45.8 | 26 / 26 | 20.0 – 67.0 |
Control wards placedFinal match statistic reported by the match source. | 29.1 | 26 / 26 | 13.0 – 41.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 26 / 26 | 0.95 – 2.43 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,243.2 | 26 / 26 | 3,830.1 – 18,046.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,734.3 | 26 / 26 | 1,665.5 – 12,027.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 26 / 26 | 15.1 – 20.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 26 / 26 | 13.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:53 | 26 / 26 | 25:59 – 41:51 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 26 / 26 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 26 / 26 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 26 / 26 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 11 / 26 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.0 | 26 / 26 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 26 / 26 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 46.2% | 26 / 26 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 57.7% | 26 / 26 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 34.6% | 26 / 26 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 57.7% | 26 / 26 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 81.8% | 11 / 26 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 26 team-games · 26 known results · Coverage varies by metric · — unavailable