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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
54 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.9 | 54 / 54 | 1.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 19.7 | 54 / 54 | 6.0 – 37.0 |
AssistsFinal match statistic reported by the match source. | 34.2 | 54 / 54 | 1.0 – 80.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.60 | 54 / 54 | 0.11 – 14.17 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.7% | 54 / 54 | 40.0% – 79.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.1 | 54 / 54 | 2.0 – 112.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 53 / 54 | 0.0 – 10.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 54 / 54 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 54 / 54 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 54 / 54 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 54 / 54 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 38.9% | 54 / 54 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 54 / 54 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 766.0 | 2 / 54 | 1.0 – 1,531.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 16.0 | 2 / 54 | 0.0 – 32.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 87,009.9 | 54 / 54 | 28,484.0 – 144,122.0 |
Physical damageFinal match statistic reported by the match source. | 40,304.5 | 54 / 54 | 5,609.0 – 71,589.0 |
Magic damageFinal match statistic reported by the match source. | 43,223.0 | 54 / 54 | 14,326.0 – 83,490.0 |
True damageFinal match statistic reported by the match source. | 3,478.5 | 54 / 54 | 139.0 – 13,747.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 54 / 54 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,037.9 | 54 / 54 | 1,245.7 – 4,576.4 |
Damage takenFinal match statistic reported by the match source. | 117,116.4 | 54 / 54 | 59,143.0 – 246,600.0 |
Damage mitigatedFinal match statistic reported by the match source. | 113,882.5 | 54 / 54 | 37,280.0 – 292,010.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 56,375.6 | 54 / 54 | 30,756.0 – 78,413.0 |
Gold spentFinal match statistic reported by the match source. | 52,163.5 | 54 / 54 | 29,630.0 – 70,318.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 54 / 54 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,978.6 | 54 / 54 | 1,500.3 – 2,454.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.5% | 54 / 54 | 80.7% – 99.5% |
Total CSFinal match statistic reported by the match source. | 956.8 | 54 / 54 | 622.0 – 1,301.0 |
CS / minFinal match statistic reported by the match source. | 33.5 | 54 / 54 | 27.6 – 38.3 |
Turret plates takenFinal match statistic reported by the match source. | 37.4 | 54 / 54 | 1.0 – 93.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -1.1 | 48 / 54 | -142.0 – +162.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -293.6 | 54 / 54 | -9,754.0 – +13,961.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -442.9 | 48 / 54 | -9,622.0 – +11,515.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 212.8 | 54 / 54 | 103.0 – 357.0 |
Vision score / minFinal match statistic reported by the match source. | 7.32 | 54 / 54 | 5.14 – 9.59 |
Wards placedFinal match statistic reported by the match source. | 78.4 | 54 / 54 | 46.0 – 134.0 |
Wards clearedFinal match statistic reported by the match source. | 29.4 | 54 / 54 | 5.0 – 51.0 |
Control wards placedFinal match statistic reported by the match source. | 19.4 | 54 / 54 | 8.0 – 44.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.54 | 54 / 54 | 0.80 – 2.01 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,955.1 | 54 / 54 | 3,097.9 – 16,835.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,866.6 | 54 / 54 | 1,204.4 – 9,973.2 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.0 | 54 / 54 | 14.2 – 22.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.6 | 54 / 54 | 10.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 28:37 | 54 / 54 | 18:16 – 40:37 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 54 / 54 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 54 / 54 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 54 / 54 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 40 / 54 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.4 | 54 / 54 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 38.9% | 54 / 54 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 46.3% | 54 / 54 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 42.6% | 54 / 54 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 40.7% | 54 / 54 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 35.2% | 54 / 54 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 87.5% | 40 / 54 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 54 team-games · 54 known results · Coverage varies by metric · — unavailable