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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
11 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.2 | 11 / 11 | 6.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 20.7 | 11 / 11 | 8.0 – 34.0 |
AssistsFinal match statistic reported by the match source. | 30.8 | 11 / 11 | 10.0 – 58.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.27 | 11 / 11 | 0.55 – 10.13 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.4% | 11 / 11 | 44.3% – 78.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 47.0 | 11 / 11 | 16.0 – 81.0 |
Solo killsFinal match statistic reported by the match source. | 1.9 | 10 / 11 | 0.0 – 9.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 11 / 11 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 11 / 11 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 11 / 11 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.5% | 11 / 11 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 766.0 | 2 / 11 | 1.0 – 1,531.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 16.0 | 2 / 11 | 0.0 – 32.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,334.9 | 11 / 11 | 41,975.0 – 121,632.0 |
Physical damageFinal match statistic reported by the match source. | 41,355.5 | 11 / 11 | 24,276.0 – 68,474.0 |
Magic damageFinal match statistic reported by the match source. | 42,819.3 | 11 / 11 | 14,326.0 – 63,923.0 |
True damageFinal match statistic reported by the match source. | 5,155.5 | 11 / 11 | 2,300.0 – 13,747.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,157.7 | 11 / 11 | 1,861.4 – 4,458.5 |
Damage takenFinal match statistic reported by the match source. | 131,034.8 | 11 / 11 | 77,864.0 – 246,600.0 |
Damage mitigatedFinal match statistic reported by the match source. | 121,491.2 | 11 / 11 | 68,107.0 – 241,200.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 55,050.6 | 11 / 11 | 35,627.0 – 71,119.0 |
Gold spentFinal match statistic reported by the match source. | 50,606.2 | 11 / 11 | 34,625.0 – 68,945.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,953.0 | 11 / 11 | 1,579.9 – 2,340.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.9% | 11 / 11 | 80.7% – 97.5% |
Total CSFinal match statistic reported by the match source. | 912.4 | 11 / 11 | 664.0 – 1,236.0 |
CS / minFinal match statistic reported by the match source. | 32.1 | 11 / 11 | 29.4 – 35.3 |
Turret plates takenFinal match statistic reported by the match source. | 35.6 | 11 / 11 | 4.0 – 84.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -44.1 | 8 / 11 | -120.0 – +43.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -785.5 | 11 / 11 | -8,072.0 – +7,248.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,442.0 | 8 / 11 | -4,879.0 – +1,326.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 194.3 | 11 / 11 | 116.0 – 307.0 |
Vision score / minFinal match statistic reported by the match source. | 6.72 | 11 / 11 | 5.14 – 8.41 |
Wards placedFinal match statistic reported by the match source. | 72.3 | 11 / 11 | 46.0 – 113.0 |
Wards clearedFinal match statistic reported by the match source. | 26.5 | 11 / 11 | 13.0 – 48.0 |
Control wards placedFinal match statistic reported by the match source. | 16.1 | 11 / 11 | 8.0 – 31.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.62 | 11 / 11 | 1.18 – 2.01 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,321.9 | 11 / 11 | 3,274.6 – 16,835.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,656.0 | 11 / 11 | 1,228.5 – 7,789.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.6 | 11 / 11 | 14.8 – 18.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.4 | 11 / 11 | 11.8 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 28:22 | 11 / 11 | 22:33 – 37:48 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 11 / 11 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 11 / 11 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 11 / 11 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 10 / 11 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.8 | 11 / 11 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 70.0% | 10 / 11 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 11 team-games · 11 known results · Coverage varies by metric · — unavailable