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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
26 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.4 | 26 / 26 | 5.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 18.5 | 26 / 26 | 6.0 – 37.0 |
AssistsFinal match statistic reported by the match source. | 39.0 | 26 / 26 | 11.0 – 80.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.17 | 26 / 26 | 0.55 – 14.17 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.8% | 26 / 26 | 46.7% – 79.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 58.5 | 26 / 26 | 17.0 – 112.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 26 / 26 | 0.0 – 10.0 |
Double killsFinal match statistic reported by the match source. | 2.2 | 26 / 26 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 26 / 26 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 26 / 26 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 26 / 26 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 26 / 26 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 38.5% | 26 / 26 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 26 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 26 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 87,469.2 | 26 / 26 | 46,173.0 – 128,948.0 |
Physical damageFinal match statistic reported by the match source. | 42,058.2 | 26 / 26 | 18,940.0 – 71,589.0 |
Magic damageFinal match statistic reported by the match source. | 42,369.4 | 26 / 26 | 22,318.0 – 83,490.0 |
True damageFinal match statistic reported by the match source. | 3,038.0 | 26 / 26 | 409.0 – 7,751.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 26 / 26 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,221.3 | 26 / 26 | 1,991.6 – 4,576.4 |
Damage takenFinal match statistic reported by the match source. | 109,161.3 | 26 / 26 | 59,143.0 – 177,411.0 |
Damage mitigatedFinal match statistic reported by the match source. | 103,933.9 | 26 / 26 | 37,280.0 – 190,609.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 55,965.3 | 26 / 26 | 37,337.0 – 74,135.0 |
Gold spentFinal match statistic reported by the match source. | 51,085.5 | 26 / 26 | 36,163.0 – 68,510.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 26 / 26 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,069.7 | 26 / 26 | 1,610.5 – 2,454.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.3% | 26 / 26 | 81.3% – 99.5% |
Total CSFinal match statistic reported by the match source. | 920.7 | 26 / 26 | 637.0 – 1,268.0 |
CS / minFinal match statistic reported by the match source. | 34.0 | 26 / 26 | 27.6 – 38.3 |
Turret plates takenFinal match statistic reported by the match source. | 41.3 | 26 / 26 | 4.0 – 93.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +12.0 | 23 / 26 | -142.0 – +162.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +763.2 | 26 / 26 | -7,935.0 – +13,961.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +394.4 | 23 / 26 | -9,622.0 – +11,515.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 202.8 | 26 / 26 | 103.0 – 310.0 |
Vision score / minFinal match statistic reported by the match source. | 7.38 | 26 / 26 | 5.43 – 8.99 |
Wards placedFinal match statistic reported by the match source. | 75.7 | 26 / 26 | 46.0 – 103.0 |
Wards clearedFinal match statistic reported by the match source. | 27.9 | 26 / 26 | 5.0 – 50.0 |
Control wards placedFinal match statistic reported by the match source. | 18.0 | 26 / 26 | 8.0 – 29.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.56 | 26 / 26 | 1.19 – 1.94 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,912.9 | 26 / 26 | 3,097.9 – 11,667.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,031.5 | 26 / 26 | 1,204.4 – 8,737.2 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.5 | 26 / 26 | 14.2 – 19.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.4 | 26 / 26 | 11.6 – 17.0 |
Game timeMean known game duration in minutes and seconds. | 27:09 | 26 / 26 | 18:16 – 34:30 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 26 / 26 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 26 / 26 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 26 / 26 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 21 / 26 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.2 | 26 / 26 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 26 / 26 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 57.7% | 26 / 26 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 46.2% | 26 / 26 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 42.3% | 26 / 26 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 42.3% | 26 / 26 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 95.2% | 21 / 26 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 26 team-games · 26 known results · Coverage varies by metric · — unavailable