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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
54 observed games in selected scope
2026 / LUPUS ESPORTS
4 observed competitions across 2026.
2026 / LUPUS ESPORTS
How the balance of wins and losses shifted from one competition to the next.
Win rate uses games with a known result.
2026 / MOST FACED OPPONENT
9 observed games 3 series
2026 / LUPUS ESPORTS
12 players observed across five roles and 54 games.
2026 / LUPUS ESPORTS
4 observed competitions. Follow G2's position at 15 minutes alongside its game results.
From Esports Balkan League - Spring to EMEA Masters - Winter, G2 averaged -785.5 then -1,639.8 at 15 minutes. Its observed game win rate went from 36.4% to 0.0%.
2026 / LUPUS ESPORTS
Objective control and early action across 54 observed games.
in 27 observed games
in 27 observed games
54 observed games. Gold difference at 15 known in 54; objective sample sizes are shown per measure. Formats and opponents vary.
Observed match data · 54 team-games · 54 known results · Coverage varies by metric · — unavailable