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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
19 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 21.4 | 19 / 19 | 6.0 – 39.0 |
DeathsFinal match statistic reported by the match source. | 23.7 | 19 / 19 | 8.0 – 40.0 |
AssistsFinal match statistic reported by the match source. | 41.9 | 19 / 19 | 7.0 – 89.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.67 | 19 / 19 | 0.53 – 11.75 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 56.8% | 19 / 19 | 33.3% – 73.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 63.4 | 19 / 19 | 16.0 – 124.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 19 / 19 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.6 | 19 / 19 | 0.0 – 8.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 19 / 19 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 19 / 19 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 19 / 19 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 47.4% | 19 / 19 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 47.4% | 19 / 19 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 19 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 19 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 97,736.1 | 19 / 19 | 37,753.0 – 141,658.0 |
Physical damageFinal match statistic reported by the match source. | 49,076.8 | 19 / 19 | 15,602.0 – 75,478.0 |
Magic damageFinal match statistic reported by the match source. | 44,389.0 | 19 / 19 | 19,533.0 – 69,090.0 |
True damageFinal match statistic reported by the match source. | 4,266.5 | 19 / 19 | 427.0 – 7,275.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 19 / 19 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,342.7 | 19 / 19 | 1,703.1 – 4,961.8 |
Damage takenFinal match statistic reported by the match source. | 124,950.7 | 19 / 19 | 94,672.0 – 165,924.0 |
Damage mitigatedFinal match statistic reported by the match source. | 114,988.0 | 19 / 19 | 73,629.0 – 185,505.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,008.6 | 19 / 19 | 35,862.0 – 81,158.0 |
Gold spentFinal match statistic reported by the match source. | 54,992.4 | 19 / 19 | 34,423.0 – 75,748.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 19 / 19 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,064.8 | 19 / 19 | 1,617.8 – 2,406.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.6% | 19 / 19 | 83.8% – 96.6% |
Total CSFinal match statistic reported by the match source. | 967.5 | 19 / 19 | 698.0 – 1,278.0 |
CS / minFinal match statistic reported by the match source. | 33.4 | 19 / 19 | 29.8 – 36.4 |
Turret plates takenFinal match statistic reported by the match source. | 41.4 | 19 / 19 | 2.0 – 102.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +5.7 | 16 / 19 | -61.0 – +68.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -41.0 | 19 / 19 | -4,609.0 – +6,803.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -48.9 | 16 / 19 | -4,197.0 – +4,269.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 225.4 | 19 / 19 | 163.0 – 346.0 |
Vision score / minFinal match statistic reported by the match source. | 7.74 | 19 / 19 | 6.41 – 9.77 |
Wards placedFinal match statistic reported by the match source. | 87.6 | 19 / 19 | 65.0 – 127.0 |
Wards clearedFinal match statistic reported by the match source. | 29.5 | 19 / 19 | 19.0 – 52.0 |
Control wards placedFinal match statistic reported by the match source. | 22.0 | 19 / 19 | 11.0 – 39.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.63 | 19 / 19 | 1.05 – 2.13 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,264.0 | 19 / 19 | 3,298.9 – 11,851.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,528.1 | 19 / 19 | 1,128.4 – 7,615.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.1 | 19 / 19 | 13.3 – 19.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 19 / 19 | 11.8 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 28:54 | 19 / 19 | 22:10 – 35:24 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 19 / 19 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 19 / 19 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 19 / 19 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 13 / 19 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.2 | 19 / 19 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 47.4% | 19 / 19 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 52.6% | 19 / 19 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 47.4% | 19 / 19 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 47.4% | 19 / 19 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 57.9% | 19 / 19 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 13 / 19 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 19 team-games · 19 known results · Coverage varies by metric · — unavailable