Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
54 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.1 | 54 / 54 | 2.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 22.2 | 54 / 54 | 7.0 – 43.0 |
AssistsFinal match statistic reported by the match source. | 36.9 | 54 / 54 | 4.0 – 88.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.47 | 54 / 54 | 0.38 – 10.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.2% | 54 / 54 | 43.3% – 77.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.0 | 54 / 54 | 6.0 – 122.0 |
Solo killsFinal match statistic reported by the match source. | 2.0 | 52 / 54 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 54 / 54 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 54 / 54 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 54 / 54 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 54 / 54 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 48.1% | 54 / 54 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 38.9% | 54 / 54 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,350.3 | 4 / 54 | 209.0 – 2,115.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 10.3 | 4 / 54 | 0.0 – 41.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 96,059.1 | 54 / 54 | 47,052.0 – 174,953.0 |
Physical damageFinal match statistic reported by the match source. | 48,689.1 | 54 / 54 | 16,529.0 – 95,680.0 |
Magic damageFinal match statistic reported by the match source. | 43,082.4 | 54 / 54 | 17,249.0 – 89,468.0 |
True damageFinal match statistic reported by the match source. | 4,283.9 | 54 / 54 | 129.0 – 17,829.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 54 / 54 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,126.2 | 54 / 54 | 1,768.9 – 4,888.7 |
Damage takenFinal match statistic reported by the match source. | 130,403.9 | 54 / 54 | 74,682.0 – 248,141.0 |
Damage mitigatedFinal match statistic reported by the match source. | 125,478.7 | 54 / 54 | 46,966.0 – 390,389.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,522.2 | 54 / 54 | 35,142.0 – 86,849.0 |
Gold spentFinal match statistic reported by the match source. | 54,449.0 | 54 / 54 | 29,535.0 – 81,035.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 54 / 54 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,927.3 | 54 / 54 | 1,570.5 – 2,392.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.0% | 54 / 54 | 76.4% – 100.8% |
Total CSFinal match statistic reported by the match source. | 964.7 | 54 / 54 | 612.0 – 1,396.0 |
CS / minFinal match statistic reported by the match source. | 31.9 | 54 / 54 | 26.6 – 36.6 |
Turret plates takenFinal match statistic reported by the match source. | 36.3 | 54 / 54 | 2.0 – 88.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -23.4 | 44 / 54 | -154.0 – +53.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,220.8 | 54 / 54 | -9,233.0 – +4,097.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,690.1 | 44 / 54 | -7,369.0 – +1,947.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 218.4 | 54 / 54 | 114.0 – 450.0 |
Vision score / minFinal match statistic reported by the match source. | 7.06 | 54 / 54 | 4.78 – 9.60 |
Wards placedFinal match statistic reported by the match source. | 78.7 | 54 / 54 | 47.0 – 142.0 |
Wards clearedFinal match statistic reported by the match source. | 29.6 | 54 / 54 | 5.0 – 64.0 |
Control wards placedFinal match statistic reported by the match source. | 14.5 | 54 / 54 | 1.0 – 32.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.64 | 54 / 54 | 0.95 – 2.41 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,868.2 | 54 / 54 | 2,862.2 – 18,328.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,633.5 | 54 / 54 | 929.6 – 9,364.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.5 | 54 / 54 | 13.7 – 21.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.0 | 54 / 54 | 11.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 30:16 | 54 / 54 | 22:14 – 46:53 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 54 / 54 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 54 / 54 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 54 / 54 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 17 / 54 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.0 | 54 / 54 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 51.9% | 54 / 54 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 38.9% | 54 / 54 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 63.0% | 54 / 54 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 54 / 54 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 51.9% | 54 / 54 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 88.2% | 17 / 54 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 54 team-games · 54 known results · Coverage varies by metric · — unavailable