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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
16 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.2 | 16 / 16 | 2.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 24.3 | 16 / 16 | 10.0 – 39.0 |
AssistsFinal match statistic reported by the match source. | 38.2 | 16 / 16 | 4.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.32 | 16 / 16 | 0.38 – 8.90 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.4% | 16 / 16 | 47.5% – 77.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.4 | 16 / 16 | 6.0 – 103.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 15 / 16 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 16 / 16 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 16 / 16 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 16 / 16 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 16 / 16 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 31.3% | 16 / 16 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 31.3% | 16 / 16 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 2,007.5 | 2 / 16 | 1,900.0 – 2,115.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 2 / 16 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,944.7 | 16 / 16 | 49,551.0 – 174,953.0 |
Physical damageFinal match statistic reported by the match source. | 48,025.9 | 16 / 16 | 16,529.0 – 75,284.0 |
Magic damageFinal match statistic reported by the match source. | 41,242.9 | 16 / 16 | 17,249.0 – 89,468.0 |
True damageFinal match statistic reported by the match source. | 3,672.1 | 16 / 16 | 179.0 – 12,937.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,942.6 | 16 / 16 | 2,047.6 – 4,650.9 |
Damage takenFinal match statistic reported by the match source. | 129,962.8 | 16 / 16 | 78,503.0 – 216,059.0 |
Damage mitigatedFinal match statistic reported by the match source. | 126,094.3 | 16 / 16 | 48,364.0 – 234,719.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,805.6 | 16 / 16 | 39,892.0 – 86,849.0 |
Gold spentFinal match statistic reported by the match source. | 53,891.8 | 16 / 16 | 38,895.0 – 71,055.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,869.2 | 16 / 16 | 1,570.5 – 2,170.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.2% | 16 / 16 | 76.4% – 98.5% |
Total CSFinal match statistic reported by the match source. | 939.4 | 16 / 16 | 624.0 – 1,396.0 |
CS / minFinal match statistic reported by the match source. | 30.6 | 16 / 16 | 27.1 – 34.7 |
Turret plates takenFinal match statistic reported by the match source. | 28.2 | 16 / 16 | 3.0 – 88.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -42.9 | 14 / 16 | -110.0 – -7.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,401.4 | 16 / 16 | -8,508.0 – +3,607.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,583.8 | 14 / 16 | -7,369.0 – +1,222.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 218.2 | 16 / 16 | 114.0 – 450.0 |
Vision score / minFinal match statistic reported by the match source. | 6.84 | 16 / 16 | 4.78 – 9.60 |
Wards placedFinal match statistic reported by the match source. | 72.0 | 16 / 16 | 47.0 – 142.0 |
Wards clearedFinal match statistic reported by the match source. | 32.2 | 16 / 16 | 9.0 – 64.0 |
Control wards placedFinal match statistic reported by the match source. | 11.8 | 16 / 16 | 1.0 – 32.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.61 | 16 / 16 | 1.23 – 2.41 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,359.3 | 16 / 16 | 2,975.9 – 9,063.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,383.7 | 16 / 16 | 1,217.5 – 5,687.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.3 | 16 / 16 | 14.5 – 20.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.7 | 16 / 16 | 12.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 30:49 | 16 / 16 | 23:00 – 46:53 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 16 / 16 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 16 / 16 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 16 / 16 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 1 / 16 | 1.0 – 1.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.6 | 16 / 16 | 0.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 16 / 16 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 16 / 16 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 43.8% | 16 / 16 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 16 / 16 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 16 / 16 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 1 / 16 | 0.0% – 0.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 16 team-games · 16 known results · Coverage varies by metric · — unavailable