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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
24 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.8 | 24 / 24 | 2.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 21.7 | 24 / 24 | 7.0 – 43.0 |
AssistsFinal match statistic reported by the match source. | 40.0 | 24 / 24 | 4.0 – 88.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.76 | 24 / 24 | 0.40 – 9.90 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.1% | 24 / 24 | 44.3% – 72.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 59.8 | 24 / 24 | 6.0 – 122.0 |
Solo killsFinal match statistic reported by the match source. | 2.0 | 23 / 24 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 24 / 24 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 24 / 24 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 24 / 24 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 24 / 24 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 54.2% | 24 / 24 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 24 / 24 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 693.0 | 2 / 24 | 209.0 – 1,177.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 20.5 | 2 / 24 | 0.0 – 41.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 100,049.4 | 24 / 24 | 48,732.0 – 161,460.0 |
Physical damageFinal match statistic reported by the match source. | 49,532.2 | 24 / 24 | 18,361.0 – 95,680.0 |
Magic damageFinal match statistic reported by the match source. | 45,466.8 | 24 / 24 | 20,127.0 – 87,362.0 |
True damageFinal match statistic reported by the match source. | 5,046.8 | 24 / 24 | 129.0 – 17,829.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,348.2 | 24 / 24 | 1,768.9 – 4,888.7 |
Damage takenFinal match statistic reported by the match source. | 125,462.1 | 24 / 24 | 74,682.0 – 190,314.0 |
Damage mitigatedFinal match statistic reported by the match source. | 114,162.7 | 24 / 24 | 46,966.0 – 239,734.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,468.8 | 24 / 24 | 38,385.0 – 78,914.0 |
Gold spentFinal match statistic reported by the match source. | 53,918.6 | 24 / 24 | 29,535.0 – 74,270.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,974.0 | 24 / 24 | 1,609.4 – 2,392.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.2% | 24 / 24 | 76.9% – 99.1% |
Total CSFinal match statistic reported by the match source. | 937.1 | 24 / 24 | 612.0 – 1,179.0 |
CS / minFinal match statistic reported by the match source. | 31.7 | 24 / 24 | 26.6 – 36.6 |
Turret plates takenFinal match statistic reported by the match source. | 41.3 | 24 / 24 | 2.0 – 85.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -12.6 | 19 / 24 | -154.0 – +53.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -317.3 | 24 / 24 | -9,233.0 – +4,097.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,052.0 | 19 / 24 | -7,352.0 – +1,947.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 205.0 | 24 / 24 | 119.0 – 329.0 |
Vision score / minFinal match statistic reported by the match source. | 6.85 | 24 / 24 | 4.95 – 8.36 |
Wards placedFinal match statistic reported by the match source. | 75.8 | 24 / 24 | 49.0 – 106.0 |
Wards clearedFinal match statistic reported by the match source. | 26.9 | 24 / 24 | 5.0 – 53.0 |
Control wards placedFinal match statistic reported by the match source. | 13.7 | 24 / 24 | 5.0 – 22.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.71 | 24 / 24 | 0.95 – 2.25 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,790.6 | 24 / 24 | 2,862.2 – 18,328.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,698.6 | 24 / 24 | 929.6 – 9,364.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.0 | 24 / 24 | 13.7 – 21.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.9 | 24 / 24 | 11.6 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 29:34 | 24 / 24 | 23:03 – 39:32 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 24 / 24 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 24 / 24 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 24 / 24 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 9 / 24 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.7 | 24 / 24 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 24 / 24 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 24 / 24 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 24 / 24 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 24 / 24 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 24 / 24 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 88.9% | 9 / 24 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 24 team-games · 24 known results · Coverage varies by metric · — unavailable