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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
14 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.0 | 14 / 14 | 4.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 20.9 | 14 / 14 | 7.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 30.1 | 14 / 14 | 6.0 – 69.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.16 | 14 / 14 | 0.43 – 10.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 57.8% | 14 / 14 | 43.3% – 73.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.1 | 14 / 14 | 10.0 – 95.0 |
Solo killsFinal match statistic reported by the match source. | 2.1 | 14 / 14 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 14 / 14 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 14 / 14 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 14 / 14 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 57.1% | 14 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 28.6% | 14 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 14 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 14 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,778.0 | 14 / 14 | 47,052.0 – 152,600.0 |
Physical damageFinal match statistic reported by the match source. | 48,001.6 | 14 / 14 | 25,214.0 – 69,248.0 |
Magic damageFinal match statistic reported by the match source. | 41,097.4 | 14 / 14 | 21,636.0 – 74,750.0 |
True damageFinal match statistic reported by the match source. | 3,675.2 | 14 / 14 | 198.0 – 8,599.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,955.5 | 14 / 14 | 2,116.3 – 3,653.6 |
Damage takenFinal match statistic reported by the match source. | 139,379.6 | 14 / 14 | 90,037.0 – 248,141.0 |
Damage mitigatedFinal match statistic reported by the match source. | 144,174.1 | 14 / 14 | 63,810.0 – 390,389.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,432.6 | 14 / 14 | 35,142.0 – 85,716.0 |
Gold spentFinal match statistic reported by the match source. | 55,995.2 | 14 / 14 | 32,998.0 – 81,035.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,913.6 | 14 / 14 | 1,580.6 – 2,276.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.2% | 14 / 14 | 86.9% – 100.8% |
Total CSFinal match statistic reported by the match source. | 1,041.0 | 14 / 14 | 734.0 – 1,300.0 |
CS / minFinal match statistic reported by the match source. | 33.8 | 14 / 14 | 31.1 – 36.2 |
Turret plates takenFinal match statistic reported by the match source. | 37.0 | 14 / 14 | 5.0 – 75.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -17.3 | 11 / 14 | -79.0 – +53.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,420.6 | 14 / 14 | -6,623.0 – +2,012.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,927.5 | 11 / 14 | -5,985.0 – +391.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 241.7 | 14 / 14 | 144.0 – 349.0 |
Vision score / minFinal match statistic reported by the match source. | 7.68 | 14 / 14 | 6.03 – 9.05 |
Wards placedFinal match statistic reported by the match source. | 91.3 | 14 / 14 | 57.0 – 123.0 |
Wards clearedFinal match statistic reported by the match source. | 31.3 | 14 / 14 | 12.0 – 48.0 |
Control wards placedFinal match statistic reported by the match source. | 19.1 | 14 / 14 | 7.0 – 32.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.56 | 14 / 14 | 1.24 – 1.82 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,682.6 | 14 / 14 | 3,716.1 – 13,987.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,849.5 | 14 / 14 | 1,329.9 – 8,692.1 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 14 / 14 | 15.2 – 20.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 14 / 14 | 11.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 30:52 | 14 / 14 | 22:14 – 41:46 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 14 / 14 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 14 / 14 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 7 / 14 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.5 | 14 / 14 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 21.4% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 64.3% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 64.3% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 7 / 14 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable