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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
79 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.3 | 79 / 79 | 2.0 – 37.0 |
DeathsFinal match statistic reported by the match source. | 14.3 | 79 / 79 | 1.0 – 36.0 |
AssistsFinal match statistic reported by the match source. | 38.4 | 79 / 79 | 3.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.95 | 79 / 79 | 0.24 – 45.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.6% | 79 / 79 | 40.0% – 81.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.7 | 79 / 79 | 5.0 – 110.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 76 / 79 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.3 | 79 / 79 | 0.0 – 8.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 79 / 79 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 79 / 79 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 79 / 79 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.6% | 79 / 79 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 41.8% | 79 / 79 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 160.3 | 6 / 79 | 0.0 – 390.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 859.3 | 6 / 79 | 0.0 – 1,500.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,042.0 | 79 / 79 | 45,649.0 – 183,145.0 |
Physical damageFinal match statistic reported by the match source. | 49,209.6 | 79 / 79 | 15,053.0 – 106,057.0 |
Magic damageFinal match statistic reported by the match source. | 41,505.4 | 79 / 79 | 12,586.0 – 94,544.0 |
True damageFinal match statistic reported by the match source. | 4,323.0 | 79 / 79 | 450.0 – 12,572.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 79 / 79 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,045.0 | 79 / 79 | 1,875.3 – 4,220.0 |
Damage takenFinal match statistic reported by the match source. | 115,395.0 | 79 / 79 | 61,640.0 – 196,187.0 |
Damage mitigatedFinal match statistic reported by the match source. | 111,514.3 | 79 / 79 | 0.0 – 266,592.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,161.9 | 79 / 79 | 39,177.0 – 98,429.0 |
Gold spentFinal match statistic reported by the match source. | 55,570.1 | 79 / 79 | 0.0 – 98,446.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 79 / 79 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,035.1 | 79 / 79 | 1,627.7 – 2,408.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 88.0% | 79 / 79 | 0.0% – 100.2% |
Total CSFinal match statistic reported by the match source. | 1,081.2 | 79 / 79 | 695.0 – 1,620.0 |
CS / minFinal match statistic reported by the match source. | 34.8 | 79 / 79 | 29.9 – 40.7 |
Turret plates takenFinal match statistic reported by the match source. | 49.8 | 79 / 79 | 0.0 – 108.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -86.8 | 54 / 79 | -229.0 – +106.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,363.5 | 77 / 79 | -4,931.0 – +9,902.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,452.8 | 54 / 79 | -7,924.0 – +5,864.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 278.2 | 79 / 79 | 142.0 – 482.0 |
Vision score / minFinal match statistic reported by the match source. | 8.79 | 79 / 79 | 6.37 – 10.81 |
Wards placedFinal match statistic reported by the match source. | 97.1 | 79 / 79 | 50.0 – 162.0 |
Wards clearedFinal match statistic reported by the match source. | 42.5 | 79 / 79 | 16.0 – 78.0 |
Control wards placedFinal match statistic reported by the match source. | 30.5 | 79 / 79 | 13.0 – 46.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 79 / 79 | 0.92 – 1.93 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,046.1 | 79 / 79 | 3,797.4 – 73,491.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,404.1 | 79 / 79 | 1,837.7 – 61,105.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 79 / 79 | 14.2 – 21.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 79 / 79 | 11.4 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 31:16 | 79 / 79 | 19:55 – 48:50 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 79 / 79 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 79 / 79 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 79 / 79 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 46 / 79 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.4 | 79 / 79 | 0.0 – 14.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 51.9% | 79 / 79 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 69.6% | 79 / 79 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 54.4% | 79 / 79 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 57.0% | 79 / 79 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 55.7% | 79 / 79 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 82.6% | 46 / 79 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 79 team-games · 79 known results · Coverage varies by metric · — unavailable