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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
31 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.1 | 31 / 31 | 6.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 13.6 | 31 / 31 | 2.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 38.8 | 31 / 31 | 8.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.27 | 31 / 31 | 0.67 – 28.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.7% | 31 / 31 | 44.7% – 76.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 57.9 | 31 / 31 | 14.0 – 109.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 29 / 31 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.5 | 31 / 31 | 0.0 – 8.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 31 / 31 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 31 / 31 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 31 / 31 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 48.4% | 31 / 31 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.2% | 31 / 31 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 97.0 | 3 / 31 | 0.0 – 254.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,266.0 | 3 / 31 | 1,025.0 – 1,500.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,258.0 | 31 / 31 | 46,590.0 – 158,378.0 |
Physical damageFinal match statistic reported by the match source. | 50,220.1 | 31 / 31 | 22,314.0 – 106,057.0 |
Magic damageFinal match statistic reported by the match source. | 40,359.1 | 31 / 31 | 12,586.0 – 74,523.0 |
True damageFinal match statistic reported by the match source. | 4,674.9 | 31 / 31 | 450.0 – 9,292.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 31 / 31 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,051.7 | 31 / 31 | 1,943.9 – 4,220.0 |
Damage takenFinal match statistic reported by the match source. | 113,307.9 | 31 / 31 | 68,576.0 – 192,514.0 |
Damage mitigatedFinal match statistic reported by the match source. | 108,458.7 | 31 / 31 | 0.0 – 214,394.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,256.0 | 31 / 31 | 40,917.0 – 87,468.0 |
Gold spentFinal match statistic reported by the match source. | 54,446.4 | 31 / 31 | 0.0 – 81,378.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 31 / 31 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,059.2 | 31 / 31 | 1,684.7 – 2,388.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 84.7% | 31 / 31 | 0.0% – 100.2% |
Total CSFinal match statistic reported by the match source. | 1,089.7 | 31 / 31 | 772.0 – 1,448.0 |
CS / minFinal match statistic reported by the match source. | 34.9 | 31 / 31 | 32.1 – 38.5 |
Turret plates takenFinal match statistic reported by the match source. | 51.1 | 31 / 31 | 0.0 – 108.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -72.4 | 27 / 31 | -182.0 – +106.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,410.3 | 31 / 31 | -3,351.0 – +7,529.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,651.3 | 27 / 31 | -7,740.0 – +4,211.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 287.8 | 31 / 31 | 177.0 – 445.0 |
Vision score / minFinal match statistic reported by the match source. | 9.06 | 31 / 31 | 7.25 – 10.58 |
Wards placedFinal match statistic reported by the match source. | 100.3 | 31 / 31 | 63.0 – 140.0 |
Wards clearedFinal match statistic reported by the match source. | 44.6 | 31 / 31 | 16.0 – 78.0 |
Control wards placedFinal match statistic reported by the match source. | 31.7 | 31 / 31 | 17.0 – 46.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.48 | 31 / 31 | 1.08 – 1.88 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,343.3 | 31 / 31 | 3,797.4 – 47,908.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,731.4 | 31 / 31 | 1,948.4 – 30,273.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.0 | 31 / 31 | 14.4 – 21.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 31 / 31 | 12.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:25 | 31 / 31 | 22:12 – 44:16 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 31 / 31 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 31 / 31 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 31 / 31 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 28 / 31 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.9 | 31 / 31 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 51.6% | 31 / 31 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 80.6% | 31 / 31 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 54.8% | 31 / 31 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 61.3% | 31 / 31 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 51.6% | 31 / 31 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 78.6% | 28 / 31 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 31 team-games · 31 known results · Coverage varies by metric · — unavailable