Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
6 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.0 | 6 / 6 | 7.0 – 23.0 |
DeathsFinal match statistic reported by the match source. | 17.2 | 6 / 6 | 7.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 31.5 | 6 / 6 | 7.0 – 51.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.77 | 6 / 6 | 0.74 – 8.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 56.8% | 6 / 6 | 40.0% – 65.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 47.5 | 6 / 6 | 14.0 – 74.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 5 / 6 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 6 / 6 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 6 / 6 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.2 | 6 / 6 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 100.0% | 6 / 6 | 100.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 66.7% | 6 / 6 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 335.5 | 2 / 6 | 281.0 – 390.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 531.5 | 2 / 6 | 0.0 – 1,063.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 103,197.5 | 6 / 6 | 68,258.0 – 147,070.0 |
Physical damageFinal match statistic reported by the match source. | 52,166.5 | 6 / 6 | 23,579.0 – 81,003.0 |
Magic damageFinal match statistic reported by the match source. | 45,144.3 | 6 / 6 | 34,428.0 – 68,950.0 |
True damageFinal match statistic reported by the match source. | 5,883.3 | 6 / 6 | 2,260.0 – 11,666.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,119.0 | 6 / 6 | 2,246.4 – 3,677.6 |
Damage takenFinal match statistic reported by the match source. | 128,620.0 | 6 / 6 | 96,327.0 – 181,005.0 |
Damage mitigatedFinal match statistic reported by the match source. | 111,771.8 | 6 / 6 | 81,767.0 – 191,087.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,545.0 | 6 / 6 | 46,530.0 – 78,974.0 |
Gold spentFinal match statistic reported by the match source. | 54,776.5 | 6 / 6 | 43,815.0 – 62,930.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,876.7 | 6 / 6 | 1,653.9 – 2,242.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.0% | 6 / 6 | 79.7% – 96.7% |
Total CSFinal match statistic reported by the match source. | 1,090.2 | 6 / 6 | 917.0 – 1,258.0 |
CS / minFinal match statistic reported by the match source. | 33.3 | 6 / 6 | 30.0 – 37.2 |
Turret plates takenFinal match statistic reported by the match source. | 38.2 | 6 / 6 | 9.0 – 73.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -154.5 | 4 / 6 | -179.0 – -123.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -807.8 | 4 / 6 | -1,893.0 – +299.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -3,747.5 | 4 / 6 | -4,970.0 – -2,921.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 274.5 | 6 / 6 | 202.0 – 342.0 |
Vision score / minFinal match statistic reported by the match source. | 8.27 | 6 / 6 | 7.40 – 9.15 |
Wards placedFinal match statistic reported by the match source. | 102.0 | 6 / 6 | 74.0 – 139.0 |
Wards clearedFinal match statistic reported by the match source. | 39.0 | 6 / 6 | 26.0 – 53.0 |
Control wards placedFinal match statistic reported by the match source. | 32.0 | 6 / 6 | 24.0 – 42.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.68 | 6 / 6 | 1.29 – 1.93 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,492.4 | 6 / 6 | 5,309.2 – 15,150.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,585.1 | 6 / 6 | 2,448.9 – 7,794.1 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.7 | 6 / 6 | 15.9 – 20.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 6 / 6 | 13.4 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 33:01 | 6 / 6 | 27:18 – 41:54 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 6 / 6 | 1.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 6 / 6 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 6 / 6 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 1 / 6 | 1.0 – 1.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.5 | 6 / 6 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 6 / 6 | 100.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 1 / 6 | 0.0% – 0.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 6 team-games · 6 known results · Coverage varies by metric · — unavailable