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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
10 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.7 | 10 / 10 | 5.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 12.1 | 10 / 10 | 5.0 – 20.0 |
AssistsFinal match statistic reported by the match source. | 41.0 | 10 / 10 | 5.0 – 70.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.93 | 10 / 10 | 0.63 – 11.71 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.9% | 10 / 10 | 40.0% – 74.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 59.7 | 10 / 10 | 10.0 – 100.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 10 / 10 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.5 | 10 / 10 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 10 / 10 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 10 / 10 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 10 / 10 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 40.0% | 10 / 10 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.0% | 10 / 10 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 10 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 10 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,887.6 | 10 / 10 | 58,624.0 – 132,152.0 |
Physical damageFinal match statistic reported by the match source. | 47,541.3 | 10 / 10 | 20,488.0 – 73,930.0 |
Magic damageFinal match statistic reported by the match source. | 38,979.1 | 10 / 10 | 25,765.0 – 51,169.0 |
True damageFinal match statistic reported by the match source. | 3,363.1 | 10 / 10 | 482.0 – 8,910.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,072.8 | 10 / 10 | 2,125.3 – 4,112.3 |
Damage takenFinal match statistic reported by the match source. | 109,443.0 | 10 / 10 | 82,585.0 – 165,594.0 |
Damage mitigatedFinal match statistic reported by the match source. | 115,893.8 | 10 / 10 | 78,747.0 – 191,103.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,534.1 | 10 / 10 | 45,668.0 – 72,319.0 |
Gold spentFinal match statistic reported by the match source. | 53,838.7 | 10 / 10 | 43,460.0 – 66,505.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,084.6 | 10 / 10 | 1,655.6 – 2,394.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 88.9% | 10 / 10 | 83.5% – 95.2% |
Total CSFinal match statistic reported by the match source. | 1,044.4 | 10 / 10 | 936.0 – 1,195.0 |
CS / minFinal match statistic reported by the match source. | 36.0 | 10 / 10 | 32.1 – 38.9 |
Turret plates takenFinal match statistic reported by the match source. | 50.1 | 10 / 10 | 5.0 – 80.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -78.7 | 6 / 10 | -154.0 – -18.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,443.2 | 10 / 10 | -1,517.0 – +5,619.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,365.2 | 6 / 10 | -4,247.0 – +2,118.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 262.8 | 10 / 10 | 205.0 – 363.0 |
Vision score / minFinal match statistic reported by the match source. | 8.95 | 10 / 10 | 7.50 – 10.81 |
Wards placedFinal match statistic reported by the match source. | 90.3 | 10 / 10 | 71.0 – 124.0 |
Wards clearedFinal match statistic reported by the match source. | 40.2 | 10 / 10 | 23.0 – 61.0 |
Control wards placedFinal match statistic reported by the match source. | 29.4 | 10 / 10 | 21.0 – 45.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.48 | 10 / 10 | 1.16 – 1.83 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,044.9 | 10 / 10 | 5,807.6 – 16,517.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,002.8 | 10 / 10 | 2,452.8 – 11,383.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.3 | 10 / 10 | 14.9 – 20.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 10 / 10 | 13.4 – 17.0 |
Game timeMean known game duration in minutes and seconds. | 29:10 | 10 / 10 | 25:10 – 36:46 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 10 / 10 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 10 / 10 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 10 / 10 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 3 / 10 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.4 | 10 / 10 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 10 / 10 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 70.0% | 10 / 10 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 10 / 10 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 10 / 10 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 10 / 10 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 3 / 10 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 10 team-games · 10 known results · Coverage varies by metric · — unavailable