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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
91 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.5 | 91 / 91 | 0.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 14.0 | 91 / 91 | 1.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 29.9 | 91 / 91 | 0.0 – 78.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.03 | 91 / 91 | 0.00 – 49.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.2% | 90 / 91 | 40.0% – 90.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 42.5 | 91 / 91 | 0.0 – 107.0 |
Solo killsFinal match statistic reported by the match source. | 0.6 | 91 / 91 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 91 / 91 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 91 / 91 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 91 / 91 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 91 / 91 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 51.6% | 91 / 91 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.1% | 91 / 91 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 91 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 91 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 86,891.5 | 91 / 91 | 36,561.0 – 302,204.0 |
Physical damageFinal match statistic reported by the match source. | 41,904.9 | 91 / 91 | 13,871.0 – 122,838.0 |
Magic damageFinal match statistic reported by the match source. | 40,752.6 | 91 / 91 | 9,762.0 – 159,585.0 |
True damageFinal match statistic reported by the match source. | 4,229.8 | 91 / 91 | 181.0 – 19,775.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 91 / 91 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,570.6 | 91 / 91 | 1,380.5 – 6,150.7 |
Damage takenFinal match statistic reported by the match source. | 117,247.7 | 91 / 91 | 72,192.0 – 263,466.0 |
Damage mitigatedFinal match statistic reported by the match source. | 118,822.6 | 91 / 91 | 52,415.0 – 336,644.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,457.5 | 91 / 91 | 41,636.0 – 101,159.0 |
Gold spentFinal match statistic reported by the match source. | 58,921.6 | 91 / 91 | 38,688.0 – 85,975.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 91 / 91 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,907.9 | 91 / 91 | 1,581.4 – 2,386.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.9% | 91 / 91 | 79.7% – 99.2% |
Total CSFinal match statistic reported by the match source. | 1,185.6 | 91 / 91 | 851.0 – 1,650.0 |
CS / minFinal match statistic reported by the match source. | 35.8 | 91 / 91 | 31.9 – 41.3 |
Turret plates takenFinal match statistic reported by the match source. | 40.2 | 91 / 91 | 2.0 – 100.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +2.0 | 91 / 91 | -86.0 – +84.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -583.2 | 91 / 91 | -6,630.0 – +5,270.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -412.3 | 91 / 91 | -5,920.0 – +4,454.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 344.4 | 91 / 91 | 215.0 – 579.0 |
Vision score / minFinal match statistic reported by the match source. | 10.29 | 91 / 91 | 7.92 – 12.28 |
Wards placedFinal match statistic reported by the match source. | 124.6 | 91 / 91 | 72.0 – 197.0 |
Wards clearedFinal match statistic reported by the match source. | 56.9 | 91 / 91 | 28.0 – 93.0 |
Control wards placedFinal match statistic reported by the match source. | 38.9 | 91 / 91 | 22.0 – 67.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.37 | 91 / 91 | 0.80 – 2.99 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,374.8 | 91 / 91 | 4,061.5 – 92,479.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,532.7 | 91 / 91 | 1,950.8 – 63,246.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.7 | 91 / 91 | 15.6 – 22.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 91 / 91 | 13.0 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 33:10 | 91 / 91 | 24:06 – 49:08 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 91 / 91 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 91 / 91 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 91 / 91 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 63 / 91 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.6 | 91 / 91 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 51.6% | 91 / 91 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 36.3% | 91 / 91 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 44.0% | 91 / 91 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 46.2% | 91 / 91 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 34.1% | 91 / 91 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 82.5% | 63 / 91 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 91 team-games · 91 known results · Coverage varies by metric · — unavailable