Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
8 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.6 | 8 / 8 | 2.0 – 24.0 |
DeathsFinal match statistic reported by the match source. | 15.9 | 8 / 8 | 10.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 30.5 | 8 / 8 | 4.0 – 56.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.78 | 8 / 8 | 0.40 – 7.27 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.6% | 8 / 8 | 54.5% – 72.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 44.1 | 8 / 8 | 6.0 – 80.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 8 / 8 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 8 / 8 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 8 / 8 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 8 / 8 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 8 / 8 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 62.5% | 8 / 8 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 8 / 8 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 8 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 8 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 87,738.6 | 8 / 8 | 55,019.0 – 144,980.0 |
Physical damageFinal match statistic reported by the match source. | 43,414.3 | 8 / 8 | 28,091.0 – 60,331.0 |
Magic damageFinal match statistic reported by the match source. | 40,819.4 | 8 / 8 | 22,950.0 – 100,074.0 |
True damageFinal match statistic reported by the match source. | 3,501.4 | 8 / 8 | 1,732.0 – 8,976.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 8 / 8 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,700.5 | 8 / 8 | 2,076.2 – 3,553.4 |
Damage takenFinal match statistic reported by the match source. | 118,890.9 | 8 / 8 | 94,179.0 – 146,503.0 |
Damage mitigatedFinal match statistic reported by the match source. | 119,008.5 | 8 / 8 | 69,115.0 – 161,145.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,365.1 | 8 / 8 | 47,979.0 – 85,890.0 |
Gold spentFinal match statistic reported by the match source. | 59,251.6 | 8 / 8 | 46,628.0 – 79,813.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 8 / 8 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,976.1 | 8 / 8 | 1,682.4 – 2,221.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.5% | 8 / 8 | 87.8% – 97.2% |
Total CSFinal match statistic reported by the match source. | 1,171.0 | 8 / 8 | 966.0 – 1,424.0 |
CS / minFinal match statistic reported by the match source. | 36.7 | 8 / 8 | 34.9 – 39.8 |
Turret plates takenFinal match statistic reported by the match source. | 40.4 | 8 / 8 | 10.0 – 80.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -4.6 | 8 / 8 | -53.0 – +31.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -941.1 | 8 / 8 | -3,808.0 – +914.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -410.4 | 8 / 8 | -3,279.0 – +1,110.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 328.6 | 8 / 8 | 216.0 – 449.0 |
Vision score / minFinal match statistic reported by the match source. | 10.19 | 8 / 8 | 8.15 – 11.36 |
Wards placedFinal match statistic reported by the match source. | 118.1 | 8 / 8 | 84.0 – 174.0 |
Wards clearedFinal match statistic reported by the match source. | 53.5 | 8 / 8 | 33.0 – 71.0 |
Control wards placedFinal match statistic reported by the match source. | 38.1 | 8 / 8 | 25.0 – 53.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.38 | 8 / 8 | 1.12 – 1.73 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,489.2 | 8 / 8 | 4,061.5 – 13,318.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,991.5 | 8 / 8 | 1,999.1 – 7,808.2 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.5 | 8 / 8 | 16.6 – 21.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 8 / 8 | 13.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:55 | 8 / 8 | 26:30 – 40:48 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 8 / 8 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 8 / 8 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 8 / 8 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 2 / 8 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.1 | 8 / 8 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 8 / 8 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 8 / 8 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 8 / 8 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 8 / 8 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 8 / 8 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 2 / 8 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 8 team-games · 8 known results · Coverage varies by metric · — unavailable