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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
28 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.1 | 28 / 28 | 0.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 14.4 | 28 / 28 | 1.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 29.0 | 28 / 28 | 0.0 – 70.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.94 | 28 / 28 | 0.00 – 30.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.2% | 27 / 28 | 40.0% – 90.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 42.2 | 28 / 28 | 0.0 – 97.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 28 / 28 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.0 | 28 / 28 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 28 / 28 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 28 / 28 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 28 / 28 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 46.4% | 28 / 28 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 42.9% | 28 / 28 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 28 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 28 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 86,261.1 | 28 / 28 | 49,390.0 – 168,222.0 |
Physical damageFinal match statistic reported by the match source. | 42,264.5 | 28 / 28 | 20,933.0 – 78,391.0 |
Magic damageFinal match statistic reported by the match source. | 39,568.9 | 28 / 28 | 20,457.0 – 85,843.0 |
True damageFinal match statistic reported by the match source. | 4,423.4 | 28 / 28 | 557.0 – 12,995.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 28 / 28 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,582.1 | 28 / 28 | 1,604.4 – 4,095.1 |
Damage takenFinal match statistic reported by the match source. | 121,752.3 | 28 / 28 | 82,633.0 – 182,397.0 |
Damage mitigatedFinal match statistic reported by the match source. | 120,187.9 | 28 / 28 | 54,355.0 – 267,830.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,181.8 | 28 / 28 | 43,617.0 – 90,646.0 |
Gold spentFinal match statistic reported by the match source. | 57,886.1 | 28 / 28 | 41,230.0 – 84,315.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 28 / 28 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,878.7 | 28 / 28 | 1,581.4 – 2,163.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.1% | 28 / 28 | 79.7% – 99.1% |
Total CSFinal match statistic reported by the match source. | 1,163.7 | 28 / 28 | 861.0 – 1,650.0 |
CS / minFinal match statistic reported by the match source. | 35.4 | 28 / 28 | 32.5 – 40.2 |
Turret plates takenFinal match statistic reported by the match source. | 40.6 | 28 / 28 | 6.0 – 98.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -4.7 | 28 / 28 | -86.0 – +75.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -534.7 | 28 / 28 | -5,571.0 – +3,791.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -116.3 | 28 / 28 | -5,060.0 – +3,530.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 332.1 | 28 / 28 | 215.0 – 535.0 |
Vision score / minFinal match statistic reported by the match source. | 9.97 | 28 / 28 | 7.92 – 11.90 |
Wards placedFinal match statistic reported by the match source. | 120.2 | 28 / 28 | 72.0 – 185.0 |
Wards clearedFinal match statistic reported by the match source. | 54.9 | 28 / 28 | 29.0 – 86.0 |
Control wards placedFinal match statistic reported by the match source. | 37.4 | 28 / 28 | 24.0 – 67.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.39 | 28 / 28 | 0.93 – 1.94 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,480.3 | 28 / 28 | 4,316.4 – 92,479.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,331.1 | 28 / 28 | 1,950.8 – 59,711.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.7 | 28 / 28 | 16.1 – 22.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 28 / 28 | 13.0 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:58 | 28 / 28 | 25:59 – 47:29 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 28 / 28 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 28 / 28 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 28 / 28 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 15 / 28 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.6 | 28 / 28 | 1.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 46.4% | 28 / 28 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 32.1% | 28 / 28 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 28 / 28 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 46.4% | 28 / 28 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 28 / 28 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 86.7% | 15 / 28 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 28 team-games · 28 known results · Coverage varies by metric · — unavailable