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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
22 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 11.4 | 22 / 22 | 3.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 13.2 | 22 / 22 | 1.0 – 22.0 |
AssistsFinal match statistic reported by the match source. | 28.1 | 22 / 22 | 5.0 – 78.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.00 | 22 / 22 | 0.53 – 49.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.7% | 22 / 22 | 50.0% – 81.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 39.5 | 22 / 22 | 8.0 – 107.0 |
Solo killsFinal match statistic reported by the match source. | 0.4 | 22 / 22 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.0 | 22 / 22 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 22 / 22 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 22 / 22 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 22 / 22 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 54.5% | 22 / 22 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.5% | 22 / 22 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 22 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 22 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 83,366.4 | 22 / 22 | 46,887.0 – 151,828.0 |
Physical damageFinal match statistic reported by the match source. | 41,168.7 | 22 / 22 | 23,423.0 – 84,859.0 |
Magic damageFinal match statistic reported by the match source. | 39,275.0 | 22 / 22 | 18,834.0 – 65,609.0 |
True damageFinal match statistic reported by the match source. | 2,918.1 | 22 / 22 | 491.0 – 7,648.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,471.1 | 22 / 22 | 1,439.7 – 4,219.4 |
Damage takenFinal match statistic reported by the match source. | 114,808.2 | 22 / 22 | 75,905.0 – 184,775.0 |
Damage mitigatedFinal match statistic reported by the match source. | 122,455.0 | 22 / 22 | 65,300.0 – 224,093.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,386.5 | 22 / 22 | 50,049.0 – 81,282.0 |
Gold spentFinal match statistic reported by the match source. | 61,410.2 | 22 / 22 | 48,323.0 – 75,233.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,943.7 | 22 / 22 | 1,717.4 – 2,386.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.9% | 22 / 22 | 86.3% – 99.1% |
Total CSFinal match statistic reported by the match source. | 1,243.9 | 22 / 22 | 1,013.0 – 1,491.0 |
CS / minFinal match statistic reported by the match source. | 37.0 | 22 / 22 | 34.4 – 41.3 |
Turret plates takenFinal match statistic reported by the match source. | 39.4 | 22 / 22 | 5.0 – 100.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +0.8 | 22 / 22 | -55.0 – +43.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +172.7 | 22 / 22 | -5,058.0 – +4,365.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1.0 | 22 / 22 | -3,831.0 – +2,634.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 366.0 | 22 / 22 | 231.0 – 484.0 |
Vision score / minFinal match statistic reported by the match source. | 10.79 | 22 / 22 | 8.42 – 12.28 |
Wards placedFinal match statistic reported by the match source. | 128.7 | 22 / 22 | 90.0 – 172.0 |
Wards clearedFinal match statistic reported by the match source. | 61.9 | 22 / 22 | 34.0 – 84.0 |
Control wards placedFinal match statistic reported by the match source. | 39.6 | 22 / 22 | 26.0 – 63.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.27 | 22 / 22 | 0.83 – 2.14 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,709.6 | 22 / 22 | 5,649.2 – 87,223.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,960.4 | 22 / 22 | 2,625.0 – 63,246.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.0 | 22 / 22 | 15.6 – 22.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 22 / 22 | 14.0 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 33:45 | 22 / 22 | 24:31 – 41:47 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 22 / 22 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 22 / 22 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 22 / 22 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 14 / 22 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.5 | 22 / 22 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 22 / 22 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 31.8% | 22 / 22 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 22 / 22 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 22 / 22 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.9% | 22 / 22 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 92.9% | 14 / 22 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 22 team-games · 22 known results · Coverage varies by metric · — unavailable