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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
138 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.9 | 138 / 138 | 0.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 13.0 | 138 / 138 | 1.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 35.1 | 138 / 138 | 0.0 – 69.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.92 | 138 / 138 | 0.00 – 63.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.3% | 137 / 138 | 36.0% – 82.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.1 | 138 / 138 | 0.0 – 97.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 138 / 138 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 138 / 138 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 138 / 138 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 138 / 138 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 138 / 138 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 51.4% | 138 / 138 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.7% | 138 / 138 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 138 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 138 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,650.9 | 138 / 138 | 36,755.0 – 177,796.0 |
Physical damageFinal match statistic reported by the match source. | 46,754.9 | 138 / 138 | 15,084.0 – 110,665.0 |
Magic damageFinal match statistic reported by the match source. | 44,329.3 | 138 / 138 | 14,745.0 – 89,160.0 |
True damageFinal match statistic reported by the match source. | 4,562.6 | 138 / 138 | 118.0 – 23,971.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 138 / 138 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,861.9 | 138 / 138 | 1,612.1 – 4,420.7 |
Damage takenFinal match statistic reported by the match source. | 109,198.2 | 138 / 138 | 58,623.0 – 215,376.0 |
Damage mitigatedFinal match statistic reported by the match source. | 109,392.6 | 138 / 138 | 43,276.0 – 300,224.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,709.0 | 138 / 138 | 36,638.0 – 109,876.0 |
Gold spentFinal match statistic reported by the match source. | 60,655.3 | 138 / 138 | 34,373.0 – 107,736.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 138 / 138 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,016.3 | 138 / 138 | 1,591.4 – 2,360.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.9% | 138 / 138 | 81.5% – 99.6% |
Total CSFinal match statistic reported by the match source. | 1,201.1 | 138 / 138 | 775.0 – 1,987.0 |
CS / minFinal match statistic reported by the match source. | 36.4 | 138 / 138 | 29.7 – 41.5 |
Turret plates takenFinal match statistic reported by the match source. | 42.9 | 138 / 138 | 4.0 – 87.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +4.8 | 121 / 138 | -137.0 – +112.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +364.1 | 138 / 138 | -7,716.0 – +7,928.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +320.5 | 121 / 138 | -5,837.0 – +6,553.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 335.4 | 138 / 138 | 181.0 – 613.0 |
Vision score / minFinal match statistic reported by the match source. | 10.07 | 138 / 138 | 7.38 – 12.72 |
Wards placedFinal match statistic reported by the match source. | 124.6 | 138 / 138 | 68.0 – 222.0 |
Wards clearedFinal match statistic reported by the match source. | 54.2 | 138 / 138 | 26.0 – 109.0 |
Control wards placedFinal match statistic reported by the match source. | 35.9 | 138 / 138 | 15.0 – 65.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.43 | 138 / 138 | 0.98 – 2.11 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,376.5 | 138 / 138 | 3,259.6 – 92,631.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,117.2 | 138 / 138 | 1,539.7 – 64,790.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 138 / 138 | 15.4 – 23.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 138 / 138 | 11.6 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 33:04 | 138 / 138 | 22:48 – 54:05 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 138 / 138 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 138 / 138 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 138 / 138 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 72 / 138 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.9 | 138 / 138 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 51.4% | 138 / 138 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 52.2% | 138 / 138 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 57.2% | 138 / 138 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.7% | 138 / 138 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 52.2% | 138 / 138 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 77.8% | 72 / 138 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 138 team-games · 138 known results · Coverage varies by metric · — unavailable