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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
25 observed games in selected scope
ESPORTS WORLD CUP - 2026 / KARMINE CORP
3 observed stages across this scope.
ESPORTS WORLD CUP - 2026 / KARMINE CORP
The balance of observed wins and losses across the selected chapters.
Win rate uses games with a known result.
ESPORTS WORLD CUP - 2026 / KARMINE CORP
5 players observed across five roles and 25 games.
ESPORTS WORLD CUP - 2026 / KARMINE CORP
3 observed stages. Follow G2's position at 15 minutes alongside its game results.
From Esports World Cup - 2026 Online Qualifier: EMEA to Playoffs, G2 averaged -239.6 then -984.5 at 15 minutes. Its observed game win rate went from 63.6% to 50.0%.
ESPORTS WORLD CUP - 2026 / KARMINE CORP
Objective control and early action across 25 observed games.
in 13 observed games
in 12 observed games
25 observed games. Gold difference at 15 known in 25; objective sample sizes are shown per measure. Formats and opponents vary.
Observed match data · 25 team-games · 25 known results · Coverage varies by metric · — unavailable