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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
25 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.1 | 25 / 25 | 5.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 15.2 | 25 / 25 | 4.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 35.2 | 25 / 25 | 11.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.37 | 25 / 25 | 0.70 – 13.17 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.4% | 25 / 25 | 47.0% – 76.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.4 | 25 / 25 | 16.0 – 92.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 25 / 25 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 25 / 25 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 25 / 25 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 25 / 25 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 25 / 25 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 44.0% | 25 / 25 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 36.0% | 25 / 25 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 25 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 25 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,478.3 | 25 / 25 | 55,574.0 – 140,438.0 |
Physical damageFinal match statistic reported by the match source. | 44,178.3 | 25 / 25 | 18,970.0 – 83,296.0 |
Magic damageFinal match statistic reported by the match source. | 44,982.6 | 25 / 25 | 18,423.0 – 64,040.0 |
True damageFinal match statistic reported by the match source. | 4,313.5 | 25 / 25 | 655.0 – 11,476.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 25 / 25 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,890.1 | 25 / 25 | 2,086.5 – 4,420.7 |
Damage takenFinal match statistic reported by the match source. | 109,845.8 | 25 / 25 | 72,803.0 – 154,757.0 |
Damage mitigatedFinal match statistic reported by the match source. | 103,341.6 | 25 / 25 | 61,243.0 – 171,743.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,470.9 | 25 / 25 | 41,573.0 – 81,100.0 |
Gold spentFinal match statistic reported by the match source. | 59,067.4 | 25 / 25 | 39,655.0 – 72,680.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 25 / 25 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,997.8 | 25 / 25 | 1,691.6 – 2,360.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.6% | 25 / 25 | 86.8% – 97.5% |
Total CSFinal match statistic reported by the match source. | 1,153.9 | 25 / 25 | 790.0 – 1,419.0 |
CS / minFinal match statistic reported by the match source. | 35.8 | 25 / 25 | 29.9 – 40.0 |
Turret plates takenFinal match statistic reported by the match source. | 40.0 | 25 / 25 | 4.0 – 82.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -3.1 | 22 / 25 | -74.0 – +84.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -213.3 | 25 / 25 | -4,973.0 – +4,691.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +117.4 | 22 / 25 | -3,568.0 – +4,912.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 321.3 | 25 / 25 | 220.0 – 480.0 |
Vision score / minFinal match statistic reported by the match source. | 9.91 | 25 / 25 | 7.38 – 12.67 |
Wards placedFinal match statistic reported by the match source. | 122.3 | 25 / 25 | 74.0 – 183.0 |
Wards clearedFinal match statistic reported by the match source. | 52.4 | 25 / 25 | 32.0 – 88.0 |
Control wards placedFinal match statistic reported by the match source. | 34.8 | 25 / 25 | 16.0 – 59.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 25 / 25 | 1.05 – 2.11 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,207.7 | 25 / 25 | 3,259.6 – 25,725.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,230.4 | 25 / 25 | 1,539.7 – 18,930.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.9 | 25 / 25 | 15.7 – 20.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 25 / 25 | 12.2 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 32:12 | 25 / 25 | 23:45 – 38:23 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 25 / 25 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 25 / 25 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 25 / 25 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 16 / 25 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.2 | 25 / 25 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 44.0% | 25 / 25 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 52.0% | 25 / 25 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 44.0% | 25 / 25 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 48.0% | 25 / 25 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 36.0% | 25 / 25 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 16 / 25 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 25 team-games · 25 known results · Coverage varies by metric · — unavailable