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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
31 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.4 | 31 / 31 | 3.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 12.5 | 31 / 31 | 1.0 – 23.0 |
AssistsFinal match statistic reported by the match source. | 35.7 | 31 / 31 | 3.0 – 61.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.16 | 31 / 31 | 0.32 – 44.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.5% | 31 / 31 | 40.0% – 82.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.1 | 31 / 31 | 6.0 – 88.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 31 / 31 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 31 / 31 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 31 / 31 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.2 | 31 / 31 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 31 / 31 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 61.3% | 31 / 31 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 61.3% | 31 / 31 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 31 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 31 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 94,921.3 | 31 / 31 | 52,624.0 – 167,772.0 |
Physical damageFinal match statistic reported by the match source. | 47,593.9 | 31 / 31 | 23,265.0 – 110,665.0 |
Magic damageFinal match statistic reported by the match source. | 42,629.3 | 31 / 31 | 24,193.0 – 87,409.0 |
True damageFinal match statistic reported by the match source. | 4,693.8 | 31 / 31 | 208.0 – 23,971.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 31 / 31 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,772.0 | 31 / 31 | 1,988.3 – 3,826.0 |
Damage takenFinal match statistic reported by the match source. | 110,482.2 | 31 / 31 | 62,868.0 – 162,512.0 |
Damage mitigatedFinal match statistic reported by the match source. | 114,380.4 | 31 / 31 | 53,904.0 – 196,253.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 68,572.1 | 31 / 31 | 41,483.0 – 95,723.0 |
Gold spentFinal match statistic reported by the match source. | 61,736.5 | 31 / 31 | 40,573.0 – 82,993.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 31 / 31 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,030.8 | 31 / 31 | 1,591.4 – 2,272.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.0% | 31 / 31 | 82.7% – 97.8% |
Total CSFinal match statistic reported by the match source. | 1,234.4 | 31 / 31 | 884.0 – 1,605.0 |
CS / minFinal match statistic reported by the match source. | 36.7 | 31 / 31 | 32.1 – 41.0 |
Turret plates takenFinal match statistic reported by the match source. | 45.5 | 31 / 31 | 11.0 – 83.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +5.7 | 23 / 31 | -59.0 – +73.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,071.8 | 31 / 31 | -3,880.0 – +7,922.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +298.8 | 23 / 31 | -3,114.0 – +5,049.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 351.7 | 31 / 31 | 214.0 – 499.0 |
Vision score / minFinal match statistic reported by the match source. | 10.35 | 31 / 31 | 8.09 – 12.72 |
Wards placedFinal match statistic reported by the match source. | 130.7 | 31 / 31 | 76.0 – 177.0 |
Wards clearedFinal match statistic reported by the match source. | 56.6 | 31 / 31 | 33.0 – 93.0 |
Control wards placedFinal match statistic reported by the match source. | 37.3 | 31 / 31 | 22.0 – 59.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.38 | 31 / 31 | 1.09 – 1.75 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,827.2 | 31 / 31 | 4,911.1 – 69,497.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,478.7 | 31 / 31 | 2,183.3 – 60,761.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 31 / 31 | 15.5 – 21.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.3 | 31 / 31 | 12.4 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:46 | 31 / 31 | 26:04 – 43:51 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 31 / 31 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 31 / 31 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 31 / 31 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 20 / 31 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.4 | 31 / 31 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 61.3% | 31 / 31 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 58.1% | 31 / 31 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 54.8% | 31 / 31 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 45.2% | 31 / 31 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 58.1% | 31 / 31 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 65.0% | 20 / 31 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 31 team-games · 31 known results · Coverage varies by metric · — unavailable