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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.9 | 9 / 9 | 7.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 18.2 | 9 / 9 | 3.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 38.2 | 9 / 9 | 13.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.08 | 9 / 9 | 1.11 – 32.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.3% | 9 / 9 | 52.2% – 72.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.1 | 9 / 9 | 20.0 – 96.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 9 / 9 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 9 / 9 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 9 / 9 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 9 / 9 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 22.2% | 9 / 9 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 22.2% | 9 / 9 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 9 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 9 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,244.0 | 9 / 9 | 56,031.0 – 123,625.0 |
Physical damageFinal match statistic reported by the match source. | 48,448.3 | 9 / 9 | 20,435.0 – 68,886.0 |
Magic damageFinal match statistic reported by the match source. | 39,918.7 | 9 / 9 | 29,554.0 – 52,997.0 |
True damageFinal match statistic reported by the match source. | 3,873.0 | 9 / 9 | 973.0 – 6,866.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,905.7 | 9 / 9 | 1,887.6 – 3,692.1 |
Damage takenFinal match statistic reported by the match source. | 106,819.7 | 9 / 9 | 73,594.0 – 133,033.0 |
Damage mitigatedFinal match statistic reported by the match source. | 97,150.2 | 9 / 9 | 63,852.0 – 135,944.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,349.1 | 9 / 9 | 49,430.0 – 74,766.0 |
Gold spentFinal match statistic reported by the match source. | 57,862.0 | 9 / 9 | 46,683.0 – 68,643.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,973.0 | 9 / 9 | 1,665.2 – 2,360.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.8% | 9 / 9 | 84.1% – 99.3% |
Total CSFinal match statistic reported by the match source. | 1,094.2 | 9 / 9 | 944.0 – 1,255.0 |
CS / minFinal match statistic reported by the match source. | 34.6 | 9 / 9 | 30.8 – 37.7 |
Turret plates takenFinal match statistic reported by the match source. | 31.4 | 9 / 9 | 11.0 – 68.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +4.7 | 9 / 9 | -137.0 – +112.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +499.1 | 9 / 9 | -5,815.0 – +7,928.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +645.0 | 9 / 9 | -3,504.0 – +5,949.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 312.4 | 9 / 9 | 230.0 – 383.0 |
Vision score / minFinal match statistic reported by the match source. | 9.81 | 9 / 9 | 8.39 – 10.85 |
Wards placedFinal match statistic reported by the match source. | 124.9 | 9 / 9 | 90.0 – 158.0 |
Wards clearedFinal match statistic reported by the match source. | 48.2 | 9 / 9 | 33.0 – 64.0 |
Control wards placedFinal match statistic reported by the match source. | 36.6 | 9 / 9 | 25.0 – 49.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.48 | 9 / 9 | 1.13 – 1.73 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,862.1 | 9 / 9 | 4,320.5 – 24,531.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,421.6 | 9 / 9 | 2,086.4 – 20,378.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 9 / 9 | 15.6 – 20.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 9 / 9 | 13.8 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 31:42 | 9 / 9 | 25:54 – 35:50 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 9 / 9 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 9 / 9 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 9 / 9 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 3 / 9 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.7 | 9 / 9 | 1.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 22.2% | 9 / 9 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 9 / 9 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 9 / 9 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 44.4% | 9 / 9 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 9 / 9 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 9 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 9 team-games · 9 known results · Coverage varies by metric · — unavailable