Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
42 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.0 | 42 / 42 | 0.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 12.5 | 42 / 42 | 2.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 35.6 | 42 / 42 | 0.0 – 69.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.11 | 42 / 42 | 0.00 – 30.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.1% | 41 / 42 | 49.0% – 77.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.6 | 42 / 42 | 0.0 – 97.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 42 / 42 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 42 / 42 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 42 / 42 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 42 / 42 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 42 / 42 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 42 / 42 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 42.9% | 42 / 42 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 42 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 42 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 98,848.2 | 42 / 42 | 36,755.0 – 170,869.0 |
Physical damageFinal match statistic reported by the match source. | 48,433.7 | 42 / 42 | 15,084.0 – 100,603.0 |
Magic damageFinal match statistic reported by the match source. | 45,765.9 | 42 / 42 | 14,745.0 – 89,160.0 |
True damageFinal match statistic reported by the match source. | 4,644.5 | 42 / 42 | 118.0 – 12,097.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 42 / 42 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,976.8 | 42 / 42 | 1,612.1 – 4,361.7 |
Damage takenFinal match statistic reported by the match source. | 108,779.6 | 42 / 42 | 64,867.0 – 200,081.0 |
Damage mitigatedFinal match statistic reported by the match source. | 103,667.2 | 42 / 42 | 43,276.0 – 282,869.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,993.9 | 42 / 42 | 36,638.0 – 109,876.0 |
Gold spentFinal match statistic reported by the match source. | 60,164.4 | 42 / 42 | 34,373.0 – 107,736.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 42 / 42 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,012.6 | 42 / 42 | 1,595.9 – 2,330.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.2% | 42 / 42 | 81.5% – 99.6% |
Total CSFinal match statistic reported by the match source. | 1,174.6 | 42 / 42 | 775.0 – 1,987.0 |
CS / minFinal match statistic reported by the match source. | 36.1 | 42 / 42 | 29.7 – 40.7 |
Turret plates takenFinal match statistic reported by the match source. | 46.3 | 42 / 42 | 7.0 – 78.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +4.5 | 37 / 42 | -78.0 – +72.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -107.8 | 42 / 42 | -7,716.0 – +5,863.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +125.9 | 37 / 42 | -5,837.0 – +5,266.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 329.2 | 42 / 42 | 181.0 – 613.0 |
Vision score / minFinal match statistic reported by the match source. | 9.96 | 42 / 42 | 7.75 – 11.37 |
Wards placedFinal match statistic reported by the match source. | 120.2 | 42 / 42 | 68.0 – 222.0 |
Wards clearedFinal match statistic reported by the match source. | 54.0 | 42 / 42 | 26.0 – 109.0 |
Control wards placedFinal match statistic reported by the match source. | 34.1 | 42 / 42 | 15.0 – 61.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 42 / 42 | 0.98 – 2.06 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,669.3 | 42 / 42 | 4,043.1 – 61,306.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,259.5 | 42 / 42 | 1,710.6 – 28,869.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.8 | 42 / 42 | 15.4 – 23.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 42 / 42 | 11.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:39 | 42 / 42 | 22:48 – 54:05 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 42 / 42 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 42 / 42 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 42 / 42 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 16 / 42 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.0 | 42 / 42 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 42 / 42 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 40.5% | 42 / 42 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 42 / 42 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 59.5% | 42 / 42 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 61.9% | 42 / 42 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 16 / 42 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 42 team-games · 42 known results · Coverage varies by metric · — unavailable