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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
31 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.6 | 31 / 31 | 3.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 10.9 | 31 / 31 | 1.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 33.0 | 31 / 31 | 3.0 – 66.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.35 | 31 / 31 | 0.35 – 63.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.4% | 31 / 31 | 36.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 47.6 | 31 / 31 | 6.0 – 88.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 31 / 31 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 31 / 31 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 31 / 31 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 31 / 31 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 31 / 31 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 58.1% | 31 / 31 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 48.4% | 31 / 31 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 31 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 31 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 94,790.0 | 31 / 31 | 61,989.0 – 177,796.0 |
Physical damageFinal match statistic reported by the match source. | 45,227.7 | 31 / 31 | 27,110.0 – 91,344.0 |
Magic damageFinal match statistic reported by the match source. | 44,836.5 | 31 / 31 | 22,461.0 – 77,427.0 |
True damageFinal match statistic reported by the match source. | 4,721.6 | 31 / 31 | 1,113.0 – 11,269.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 31 / 31 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,760.8 | 31 / 31 | 1,880.4 – 3,833.2 |
Damage takenFinal match statistic reported by the match source. | 108,649.4 | 31 / 31 | 58,623.0 – 215,376.0 |
Damage mitigatedFinal match statistic reported by the match source. | 120,595.7 | 31 / 31 | 62,602.0 – 300,224.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 68,885.4 | 31 / 31 | 51,487.0 – 95,097.0 |
Gold spentFinal match statistic reported by the match source. | 62,330.6 | 31 / 31 | 48,260.0 – 86,255.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 31 / 31 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,034.1 | 31 / 31 | 1,715.2 – 2,317.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.5% | 31 / 31 | 82.8% – 99.6% |
Total CSFinal match statistic reported by the match source. | 1,272.7 | 31 / 31 | 999.0 – 1,590.0 |
CS / minFinal match statistic reported by the match source. | 37.7 | 31 / 31 | 31.1 – 41.5 |
Turret plates takenFinal match statistic reported by the match source. | 41.4 | 31 / 31 | 9.0 – 87.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +10.1 | 30 / 31 | -48.0 – +76.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +721.9 | 31 / 31 | -3,821.0 – +7,085.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +628.7 | 30 / 31 | -3,257.0 – +6,553.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 345.3 | 31 / 31 | 229.0 – 505.0 |
Vision score / minFinal match statistic reported by the match source. | 10.14 | 31 / 31 | 8.44 – 12.07 |
Wards placedFinal match statistic reported by the match source. | 126.1 | 31 / 31 | 73.0 – 187.0 |
Wards clearedFinal match statistic reported by the match source. | 55.1 | 31 / 31 | 32.0 – 80.0 |
Control wards placedFinal match statistic reported by the match source. | 37.4 | 31 / 31 | 20.0 – 65.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.38 | 31 / 31 | 1.02 – 1.90 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,935.5 | 31 / 31 | 4,941.8 – 92,631.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 6,299.3 | 31 / 31 | 2,369.1 – 64,790.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.5 | 31 / 31 | 16.3 – 21.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.5 | 31 / 31 | 14.0 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 34:00 | 31 / 31 | 25:12 – 49:53 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 3.3 | 31 / 31 | 1.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 31 / 31 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 31 / 31 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 17 / 31 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.2 | 31 / 31 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 58.1% | 31 / 31 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 61.3% | 31 / 31 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 71.0% | 31 / 31 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 48.4% | 31 / 31 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 51.6% | 31 / 31 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 76.5% | 17 / 31 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 31 team-games · 31 known results · Coverage varies by metric · — unavailable