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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
9 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.6 | 9 / 9 | 3.0 – 23.0 |
DeathsFinal match statistic reported by the match source. | 19.1 | 9 / 9 | 6.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 29.7 | 9 / 9 | 5.0 – 51.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.26 | 9 / 9 | 0.38 – 6.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.6% | 9 / 9 | 53.3% – 72.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 43.2 | 9 / 9 | 8.0 – 74.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 8 / 9 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.0 | 9 / 9 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 11.1% | 9 / 9 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 11.1% | 9 / 9 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 605.0 | 1 / 9 | 605.0 – 605.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 800.0 | 1 / 9 | 800.0 – 800.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 106,120.0 | 9 / 9 | 39,915.0 – 172,035.0 |
Physical damageFinal match statistic reported by the match source. | 48,221.6 | 9 / 9 | 18,588.0 – 77,999.0 |
Magic damageFinal match statistic reported by the match source. | 52,088.2 | 9 / 9 | 19,829.0 – 106,542.0 |
True damageFinal match statistic reported by the match source. | 5,806.2 | 9 / 9 | 1,080.0 – 15,420.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,838.0 | 9 / 9 | 1,619.9 – 3,917.7 |
Damage takenFinal match statistic reported by the match source. | 129,491.8 | 9 / 9 | 83,309.0 – 179,696.0 |
Damage mitigatedFinal match statistic reported by the match source. | 138,499.4 | 9 / 9 | 67,892.0 – 242,619.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,021.7 | 9 / 9 | 37,345.0 – 86,426.0 |
Gold spentFinal match statistic reported by the match source. | 60,078.6 | 9 / 9 | 36,443.0 – 74,165.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,837.0 | 9 / 9 | 1,568.0 – 2,106.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.0% | 9 / 9 | 71.3% – 98.3% |
Total CSFinal match statistic reported by the match source. | 1,210.2 | 9 / 9 | 834.0 – 1,505.0 |
CS / minFinal match statistic reported by the match source. | 34.2 | 9 / 9 | 29.5 – 37.7 |
Turret plates takenFinal match statistic reported by the match source. | 32.8 | 9 / 9 | 4.0 – 68.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -3.1 | 8 / 9 | -47.0 – +33.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -326.0 | 9 / 9 | -3,462.0 – +2,235.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -959.0 | 8 / 9 | -5,226.0 – +2,421.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 299.2 | 9 / 9 | 167.0 – 433.0 |
Vision score / minFinal match statistic reported by the match source. | 8.29 | 9 / 9 | 7.01 – 9.43 |
Wards placedFinal match statistic reported by the match source. | 114.6 | 9 / 9 | 66.0 – 161.0 |
Wards clearedFinal match statistic reported by the match source. | 39.0 | 9 / 9 | 25.0 – 56.0 |
Control wards placedFinal match statistic reported by the match source. | 26.0 | 9 / 9 | 17.0 – 41.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.61 | 9 / 9 | 0.97 – 2.16 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,775.7 | 9 / 9 | 3,967.1 – 16,232.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,454.6 | 9 / 9 | 1,778.3 – 11,096.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.3 | 9 / 9 | 15.3 – 22.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.3 | 9 / 9 | 12.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 35:48 | 9 / 9 | 23:49 – 48:09 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 9 / 9 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 9 / 9 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 9 / 9 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 4 / 9 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.1 | 9 / 9 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 22.2% | 9 / 9 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 9 / 9 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 44.4% | 9 / 9 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 22.2% | 9 / 9 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 9 / 9 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 4 / 9 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 9 team-games · 9 known results · Coverage varies by metric · — unavailable