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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
13 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.0 | 13 / 13 | 4.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 17.2 | 13 / 13 | 4.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 31.4 | 13 / 13 | 3.0 – 63.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.63 | 13 / 13 | 0.31 – 18.75 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.0% | 13 / 13 | 32.0% – 88.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.4 | 13 / 13 | 8.0 – 98.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 13 / 13 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 13 / 13 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 13 / 13 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 13 / 13 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 13 / 13 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 61.5% | 13 / 13 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 38.5% | 13 / 13 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 13 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 13 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 79,881.2 | 13 / 13 | 54,758.0 – 119,728.0 |
Physical damageFinal match statistic reported by the match source. | 42,459.2 | 13 / 13 | 24,377.0 – 67,777.0 |
Magic damageFinal match statistic reported by the match source. | 34,554.1 | 13 / 13 | 18,408.0 – 62,401.0 |
True damageFinal match statistic reported by the match source. | 2,864.2 | 13 / 13 | 666.0 – 8,714.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,731.9 | 13 / 13 | 2,047.6 – 3,965.9 |
Damage takenFinal match statistic reported by the match source. | 112,173.4 | 13 / 13 | 79,098.0 – 144,331.0 |
Damage mitigatedFinal match statistic reported by the match source. | 105,008.6 | 13 / 13 | 63,364.0 – 182,458.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 54,514.1 | 13 / 13 | 41,982.0 – 77,947.0 |
Gold spentFinal match statistic reported by the match source. | 50,382.8 | 13 / 13 | 39,490.0 – 75,110.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,873.6 | 13 / 13 | 1,628.5 – 2,343.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.4% | 13 / 13 | 85.0% – 97.3% |
Total CSFinal match statistic reported by the match source. | 940.2 | 13 / 13 | 792.0 – 1,201.0 |
CS / minFinal match statistic reported by the match source. | 32.5 | 13 / 13 | 29.3 – 36.1 |
Turret plates takenFinal match statistic reported by the match source. | 37.9 | 13 / 13 | 5.0 – 89.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -26.5 | 11 / 13 | -88.0 – +46.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -985.9 | 13 / 13 | -5,940.0 – +8,494.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,091.0 | 11 / 13 | -5,746.0 – +5,251.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 203.2 | 13 / 13 | 137.0 – 318.0 |
Vision score / minFinal match statistic reported by the match source. | 6.92 | 13 / 13 | 5.51 – 8.22 |
Wards placedFinal match statistic reported by the match source. | 74.2 | 13 / 13 | 55.0 – 113.0 |
Wards clearedFinal match statistic reported by the match source. | 28.5 | 13 / 13 | 9.0 – 51.0 |
Control wards placedFinal match statistic reported by the match source. | 13.8 | 13 / 13 | 5.0 – 26.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.47 | 13 / 13 | 1.19 – 1.69 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,510.1 | 13 / 13 | 3,625.9 – 22,007.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,163.8 | 13 / 13 | 1,500.8 – 14,906.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 13 / 13 | 14.3 – 21.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.6 | 13 / 13 | 12.8 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 28:59 | 13 / 13 | 24:53 – 39:06 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 13 / 13 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 13 / 13 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 13 / 13 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 8 / 13 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.5 | 13 / 13 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 61.5% | 13 / 13 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 38.5% | 13 / 13 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 61.5% | 13 / 13 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 38.5% | 13 / 13 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 46.2% | 13 / 13 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 87.5% | 8 / 13 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 13 team-games · 13 known results · Coverage varies by metric · — unavailable