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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
14 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.4 | 14 / 14 | 2.0 – 42.0 |
DeathsFinal match statistic reported by the match source. | 24.4 | 14 / 14 | 12.0 – 49.0 |
AssistsFinal match statistic reported by the match source. | 38.0 | 14 / 14 | 3.0 – 85.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.35 | 14 / 14 | 0.28 – 7.47 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.4% | 14 / 14 | 45.5% – 71.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 57.4 | 14 / 14 | 5.0 – 127.0 |
Solo killsFinal match statistic reported by the match source. | 2.4 | 14 / 14 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 14 / 14 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 14 / 14 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 14 / 14 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 14 / 14 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 57.1% | 14 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 28.6% | 14 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 14 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 14 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 108,504.9 | 14 / 14 | 35,082.0 – 196,315.0 |
Physical damageFinal match statistic reported by the match source. | 51,671.9 | 14 / 14 | 13,401.0 – 88,547.0 |
Magic damageFinal match statistic reported by the match source. | 48,481.2 | 14 / 14 | 18,101.0 – 91,776.0 |
True damageFinal match statistic reported by the match source. | 8,347.7 | 14 / 14 | 714.0 – 35,151.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,267.9 | 14 / 14 | 1,575.5 – 5,084.0 |
Damage takenFinal match statistic reported by the match source. | 148,343.2 | 14 / 14 | 88,214.0 – 275,257.0 |
Damage mitigatedFinal match statistic reported by the match source. | 132,326.5 | 14 / 14 | 62,100.0 – 255,808.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,535.9 | 14 / 14 | 34,569.0 – 115,700.0 |
Gold spentFinal match statistic reported by the match source. | 59,479.4 | 14 / 14 | 31,561.0 – 111,850.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,928.8 | 14 / 14 | 1,552.5 – 2,424.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.6% | 14 / 14 | 81.8% – 101.8% |
Total CSFinal match statistic reported by the match source. | 1,046.6 | 14 / 14 | 724.0 – 1,696.0 |
CS / minFinal match statistic reported by the match source. | 32.2 | 14 / 14 | 27.7 – 37.9 |
Turret plates takenFinal match statistic reported by the match source. | 37.1 | 14 / 14 | 2.0 – 85.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -15.2 | 13 / 14 | -98.0 – +72.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -887.0 | 14 / 14 | -5,172.0 – +2,901.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -820.2 | 13 / 14 | -4,796.0 – +3,857.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 234.5 | 14 / 14 | 117.0 – 480.0 |
Vision score / minFinal match statistic reported by the match source. | 7.00 | 14 / 14 | 5.25 – 9.06 |
Wards placedFinal match statistic reported by the match source. | 84.8 | 14 / 14 | 47.0 – 165.0 |
Wards clearedFinal match statistic reported by the match source. | 30.4 | 14 / 14 | 13.0 – 70.0 |
Control wards placedFinal match statistic reported by the match source. | 18.2 | 14 / 14 | 6.0 – 39.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.71 | 14 / 14 | 1.01 – 2.10 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,090.3 | 14 / 14 | 4,776.6 – 9,386.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,608.5 | 14 / 14 | 1,458.2 – 5,575.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.5 | 14 / 14 | 14.3 – 20.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 14 / 14 | 12.0 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 32:36 | 14 / 14 | 22:16 – 56:43 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 14 / 14 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 14 / 14 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 7 / 14 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.5 | 14 / 14 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 21.4% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 21.4% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 7 / 14 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable