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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
31 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.4 | 31 / 31 | 2.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 16.4 | 31 / 31 | 2.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 30.8 | 31 / 31 | 3.0 – 68.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.75 | 31 / 31 | 0.32 – 29.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.6% | 31 / 31 | 40.0% – 75.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.2 | 31 / 31 | 6.0 – 100.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 30 / 31 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 31 / 31 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 31 / 31 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 31 / 31 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 31 / 31 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 48.4% | 31 / 31 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.2% | 31 / 31 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 249.5 | 2 / 31 | 0.0 – 499.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 568.0 | 2 / 31 | 0.0 – 1,136.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 86,512.1 | 31 / 31 | 56,782.0 – 166,346.0 |
Physical damageFinal match statistic reported by the match source. | 40,553.2 | 31 / 31 | 12,908.0 – 91,076.0 |
Magic damageFinal match statistic reported by the match source. | 41,366.3 | 31 / 31 | 16,648.0 – 82,699.0 |
True damageFinal match statistic reported by the match source. | 4,588.2 | 31 / 31 | 437.0 – 15,087.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 31 / 31 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,788.8 | 31 / 31 | 1,736.8 – 4,326.3 |
Damage takenFinal match statistic reported by the match source. | 113,035.6 | 31 / 31 | 60,275.0 – 199,202.0 |
Damage mitigatedFinal match statistic reported by the match source. | 109,376.8 | 31 / 31 | 62,477.0 – 244,694.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,935.3 | 31 / 31 | 46,497.0 – 81,326.0 |
Gold spentFinal match statistic reported by the match source. | 55,134.7 | 31 / 31 | 37,050.0 – 76,540.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 31 / 31 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,910.6 | 31 / 31 | 1,629.6 – 2,327.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.6% | 31 / 31 | 79.7% – 100.1% |
Total CSFinal match statistic reported by the match source. | 1,063.6 | 31 / 31 | 874.0 – 1,506.0 |
CS / minFinal match statistic reported by the match source. | 34.5 | 31 / 31 | 31.4 – 38.6 |
Turret plates takenFinal match statistic reported by the match source. | 38.8 | 31 / 31 | 6.0 – 112.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +1.4 | 28 / 31 | -56.0 – +81.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +211.3 | 31 / 31 | -3,308.0 – +5,353.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -181.6 | 28 / 31 | -4,226.0 – +3,743.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 276.0 | 31 / 31 | 191.0 – 461.0 |
Vision score / minFinal match statistic reported by the match source. | 8.83 | 31 / 31 | 7.18 – 10.80 |
Wards placedFinal match statistic reported by the match source. | 104.5 | 31 / 31 | 66.0 – 158.0 |
Wards clearedFinal match statistic reported by the match source. | 39.9 | 31 / 31 | 23.0 – 71.0 |
Control wards placedFinal match statistic reported by the match source. | 31.0 | 31 / 31 | 17.0 – 58.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.47 | 31 / 31 | 1.03 – 2.25 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,884.3 | 31 / 31 | 4,257.1 – 30,137.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,589.4 | 31 / 31 | 1,826.7 – 26,185.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 31 / 31 | 15.3 – 21.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 31 / 31 | 13.4 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 30:59 | 31 / 31 | 23:06 – 44:52 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 31 / 31 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 31 / 31 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 31 / 31 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 18 / 31 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.5 | 31 / 31 | 1.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 48.4% | 31 / 31 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 58.1% | 31 / 31 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 29.0% | 31 / 31 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 51.6% | 31 / 31 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 38.7% | 31 / 31 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 72.2% | 18 / 31 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 31 team-games · 31 known results · Coverage varies by metric · — unavailable