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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
3 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.0 | 3 / 3 | 8.0 – 19.0 |
DeathsFinal match statistic reported by the match source. | 10.7 | 3 / 3 | 2.0 – 16.0 |
AssistsFinal match statistic reported by the match source. | 24.7 | 3 / 3 | 16.0 – 39.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.44 | 3 / 3 | 1.71 – 29.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.1% | 3 / 3 | 60.0% – 62.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 36.7 | 3 / 3 | 24.0 – 58.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 3 / 3 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 3 / 3 | 1.0 – 2.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 100.0% | 3 / 3 | 100.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 100.0% | 3 / 3 | 100.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 3 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 3 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 71,450.0 | 3 / 3 | 58,326.0 – 83,489.0 |
Physical damageFinal match statistic reported by the match source. | 34,232.0 | 3 / 3 | 28,059.0 – 42,094.0 |
Magic damageFinal match statistic reported by the match source. | 34,886.3 | 3 / 3 | 22,674.0 – 42,233.0 |
True damageFinal match statistic reported by the match source. | 2,328.0 | 3 / 3 | 1,639.0 – 3,107.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,454.7 | 3 / 3 | 1,736.8 – 3,614.2 |
Damage takenFinal match statistic reported by the match source. | 93,906.0 | 3 / 3 | 60,275.0 – 120,950.0 |
Damage mitigatedFinal match statistic reported by the match source. | 89,677.7 | 3 / 3 | 62,477.0 – 121,128.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 56,935.7 | 3 / 3 | 52,370.0 – 61,881.0 |
Gold spentFinal match statistic reported by the match source. | 53,580.3 | 3 / 3 | 46,790.0 – 59,661.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,889.5 | 3 / 3 | 1,684.0 – 2,267.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.1% | 3 / 3 | 89.3% – 96.4% |
Total CSFinal match statistic reported by the match source. | 1,085.3 | 3 / 3 | 874.0 – 1,252.0 |
CS / minFinal match statistic reported by the match source. | 35.4 | 3 / 3 | 33.6 – 37.8 |
Turret plates takenFinal match statistic reported by the match source. | 36.7 | 3 / 3 | 15.0 – 76.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +48.7 | 3 / 3 | +33.0 – +79.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,898.0 | 3 / 3 | +1,459.0 – +5,353.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,131.0 | 3 / 3 | +318.0 – +3,743.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 300.3 | 3 / 3 | 192.0 – 389.0 |
Vision score / minFinal match statistic reported by the match source. | 9.55 | 3 / 3 | 8.31 – 10.80 |
Wards placedFinal match statistic reported by the match source. | 109.0 | 3 / 3 | 66.0 – 144.0 |
Wards clearedFinal match statistic reported by the match source. | 46.0 | 3 / 3 | 23.0 – 61.0 |
Control wards placedFinal match statistic reported by the match source. | 34.0 | 3 / 3 | 19.0 – 45.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.25 | 3 / 3 | 1.03 – 1.59 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,803.7 | 3 / 3 | 6,280.8 – 30,137.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,337.7 | 3 / 3 | 3,534.8 – 26,185.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.1 | 3 / 3 | 16.7 – 20.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.0 | 3 / 3 | 14.2 – 15.8 |
Game timeMean known game duration in minutes and seconds. | 30:54 | 3 / 3 | 23:06 – 36:02 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 3.3 | 3 / 3 | 3.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 3 / 3 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 3 / 3 | 1.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 1 / 3 | 2.0 – 2.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.7 | 3 / 3 | 3.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 3 / 3 | 100.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 3 / 3 | 100.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 3 / 3 | 100.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 1 / 3 | 0.0% – 0.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 3 team-games · 3 known results · Coverage varies by metric · — unavailable