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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
35 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.8 | 35 / 35 | 2.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 18.1 | 35 / 35 | 6.0 – 34.0 |
AssistsFinal match statistic reported by the match source. | 27.0 | 35 / 35 | 1.0 – 58.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.20 | 35 / 35 | 0.24 – 10.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.9% | 35 / 35 | 26.7% – 84.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 39.8 | 35 / 35 | 4.0 – 86.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 33 / 35 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.1 | 35 / 35 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 35 / 35 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 35 / 35 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 35 / 35 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 37.1% | 35 / 35 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 28.6% | 35 / 35 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 411.5 | 4 / 35 | 0.0 – 1,273.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 621.8 | 4 / 35 | 0.0 – 1,361.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 78,769.5 | 35 / 35 | 41,764.0 – 131,274.0 |
Physical damageFinal match statistic reported by the match source. | 35,939.5 | 35 / 35 | 15,955.0 – 71,372.0 |
Magic damageFinal match statistic reported by the match source. | 39,959.5 | 35 / 35 | 18,235.0 – 81,041.0 |
True damageFinal match statistic reported by the match source. | 2,866.7 | 35 / 35 | 408.0 – 12,950.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 35 / 35 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,607.2 | 35 / 35 | 1,412.5 – 3,908.1 |
Damage takenFinal match statistic reported by the match source. | 113,041.6 | 35 / 35 | 69,935.0 – 163,352.0 |
Damage mitigatedFinal match statistic reported by the match source. | 108,684.7 | 35 / 35 | 55,458.0 – 225,273.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 54,961.7 | 35 / 35 | 37,946.0 – 79,033.0 |
Gold spentFinal match statistic reported by the match source. | 50,249.0 | 35 / 35 | 31,705.0 – 71,255.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 35 / 35 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,833.2 | 35 / 35 | 1,508.6 – 2,255.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.4% | 35 / 35 | 72.9% – 98.6% |
Total CSFinal match statistic reported by the match source. | 987.3 | 35 / 35 | 651.0 – 1,343.0 |
CS / minFinal match statistic reported by the match source. | 33.1 | 35 / 35 | 26.9 – 38.7 |
Turret plates takenFinal match statistic reported by the match source. | 27.8 | 35 / 35 | 1.0 – 83.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +8.3 | 15 / 35 | -95.0 – +132.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,627.8 | 35 / 35 | -6,204.0 – +3,742.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -757.1 | 15 / 35 | -5,168.0 – +3,884.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 237.9 | 35 / 35 | 164.0 – 407.0 |
Vision score / minFinal match statistic reported by the match source. | 7.90 | 35 / 35 | 6.53 – 9.70 |
Wards placedFinal match statistic reported by the match source. | 85.7 | 35 / 35 | 57.0 – 153.0 |
Wards clearedFinal match statistic reported by the match source. | 35.7 | 35 / 35 | 18.0 – 63.0 |
Control wards placedFinal match statistic reported by the match source. | 23.5 | 35 / 35 | 10.0 – 44.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.43 | 35 / 35 | 0.82 – 1.78 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,240.5 | 35 / 35 | 3,007.1 – 17,371.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,034.2 | 35 / 35 | 1,218.7 – 9,658.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 35 / 35 | 15.6 – 21.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.7 | 35 / 35 | 11.8 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 29:54 | 35 / 35 | 23:37 – 41:58 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 35 / 35 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 35 / 35 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 35 / 35 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 19 / 35 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.6 | 35 / 35 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 37.1% | 35 / 35 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 35 / 35 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 34.3% | 35 / 35 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 35 / 35 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 35 / 35 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 84.2% | 19 / 35 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 35 team-games · 35 known results · Coverage varies by metric · — unavailable