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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
16 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.4 | 16 / 16 | 3.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 19.6 | 16 / 16 | 7.0 – 34.0 |
AssistsFinal match statistic reported by the match source. | 31.4 | 16 / 16 | 5.0 – 58.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.34 | 16 / 16 | 0.53 – 9.14 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.9% | 16 / 16 | 50.8% – 76.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.8 | 16 / 16 | 8.0 – 86.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 15 / 16 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 16 / 16 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 16 / 16 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 16 / 16 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 16 / 16 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 31.3% | 16 / 16 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 18.8% | 16 / 16 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 424.3 | 3 / 16 | 0.0 – 1,273.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 829.0 | 3 / 16 | 37.0 – 1,361.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 83,164.1 | 16 / 16 | 48,874.0 – 131,274.0 |
Physical damageFinal match statistic reported by the match source. | 39,917.1 | 16 / 16 | 15,955.0 – 71,372.0 |
Magic damageFinal match statistic reported by the match source. | 39,776.1 | 16 / 16 | 20,131.0 – 81,041.0 |
True damageFinal match statistic reported by the match source. | 3,467.3 | 16 / 16 | 732.0 – 12,950.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,637.9 | 16 / 16 | 1,630.0 – 3,908.1 |
Damage takenFinal match statistic reported by the match source. | 122,283.4 | 16 / 16 | 84,719.0 – 163,352.0 |
Damage mitigatedFinal match statistic reported by the match source. | 122,416.3 | 16 / 16 | 61,894.0 – 201,036.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,773.6 | 16 / 16 | 41,435.0 – 79,033.0 |
Gold spentFinal match statistic reported by the match source. | 52,590.8 | 16 / 16 | 31,705.0 – 71,255.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,847.6 | 16 / 16 | 1,677.5 – 2,190.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.0% | 16 / 16 | 72.9% – 98.6% |
Total CSFinal match statistic reported by the match source. | 1,017.6 | 16 / 16 | 745.0 – 1,343.0 |
CS / minFinal match statistic reported by the match source. | 32.7 | 16 / 16 | 29.8 – 37.6 |
Turret plates takenFinal match statistic reported by the match source. | 28.8 | 16 / 16 | 5.0 – 76.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +4.9 | 9 / 16 | -95.0 – +132.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,492.4 | 16 / 16 | -6,204.0 – +3,742.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -652.3 | 9 / 16 | -5,168.0 – +3,884.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 247.4 | 16 / 16 | 167.0 – 407.0 |
Vision score / minFinal match statistic reported by the match source. | 7.87 | 16 / 16 | 6.76 – 9.70 |
Wards placedFinal match statistic reported by the match source. | 86.3 | 16 / 16 | 57.0 – 153.0 |
Wards clearedFinal match statistic reported by the match source. | 38.8 | 16 / 16 | 19.0 – 63.0 |
Control wards placedFinal match statistic reported by the match source. | 23.1 | 16 / 16 | 10.0 – 44.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.44 | 16 / 16 | 0.95 – 1.78 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,250.9 | 16 / 16 | 3,007.1 – 17,371.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,953.3 | 16 / 16 | 1,218.7 – 8,988.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 16 / 16 | 15.6 – 21.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 16 / 16 | 12.6 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:10 | 16 / 16 | 24:16 – 41:58 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 16 / 16 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 16 / 16 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 16 / 16 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 5 / 16 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.9 | 16 / 16 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 31.3% | 16 / 16 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 16 / 16 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 31.3% | 16 / 16 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 16 / 16 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 16 / 16 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 5 / 16 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 16 team-games · 16 known results · Coverage varies by metric · — unavailable