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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
16 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 11.4 | 16 / 16 | 2.0 – 24.0 |
DeathsFinal match statistic reported by the match source. | 16.6 | 16 / 16 | 6.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 22.6 | 16 / 16 | 1.0 – 54.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.04 | 16 / 16 | 0.24 – 10.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 55.4% | 16 / 16 | 26.7% – 70.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 33.9 | 16 / 16 | 4.0 – 77.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 15 / 16 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 16 / 16 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 16 / 16 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 16 / 16 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 16 / 16 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 43.8% | 16 / 16 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 43.8% | 16 / 16 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 373.0 | 1 / 16 | 373.0 – 373.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 1 / 16 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 74,352.4 | 16 / 16 | 44,212.0 – 103,151.0 |
Physical damageFinal match statistic reported by the match source. | 31,714.8 | 16 / 16 | 19,589.0 – 43,244.0 |
Magic damageFinal match statistic reported by the match source. | 40,388.8 | 16 / 16 | 18,235.0 – 71,197.0 |
True damageFinal match statistic reported by the match source. | 2,244.6 | 16 / 16 | 408.0 – 5,825.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,616.6 | 16 / 16 | 1,601.9 – 3,413.7 |
Damage takenFinal match statistic reported by the match source. | 102,214.6 | 16 / 16 | 69,935.0 – 151,267.0 |
Damage mitigatedFinal match statistic reported by the match source. | 89,965.0 | 16 / 16 | 55,458.0 – 190,728.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 51,753.4 | 16 / 16 | 37,946.0 – 70,224.0 |
Gold spentFinal match statistic reported by the match source. | 47,090.4 | 16 / 16 | 35,263.0 – 68,758.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,831.6 | 16 / 16 | 1,508.6 – 2,255.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.0% | 16 / 16 | 84.1% – 97.9% |
Total CSFinal match statistic reported by the match source. | 949.6 | 16 / 16 | 651.0 – 1,221.0 |
CS / minFinal match statistic reported by the match source. | 33.6 | 16 / 16 | 26.9 – 38.7 |
Turret plates takenFinal match statistic reported by the match source. | 29.1 | 16 / 16 | 1.0 – 83.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +13.5 | 6 / 16 | -49.0 – +74.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,903.2 | 16 / 16 | -6,103.0 – +2,156.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -914.3 | 6 / 16 | -3,192.0 – +834.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 224.5 | 16 / 16 | 164.0 – 330.0 |
Vision score / minFinal match statistic reported by the match source. | 7.90 | 16 / 16 | 6.53 – 9.60 |
Wards placedFinal match statistic reported by the match source. | 82.1 | 16 / 16 | 60.0 – 109.0 |
Wards clearedFinal match statistic reported by the match source. | 33.2 | 16 / 16 | 18.0 – 58.0 |
Control wards placedFinal match statistic reported by the match source. | 22.9 | 16 / 16 | 14.0 – 36.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.44 | 16 / 16 | 1.00 – 1.76 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,148.2 | 16 / 16 | 3,847.2 – 16,606.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,113.0 | 16 / 16 | 1,517.8 – 9,658.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.3 | 16 / 16 | 16.4 – 21.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.3 | 16 / 16 | 11.8 – 17.0 |
Game timeMean known game duration in minutes and seconds. | 28:14 | 16 / 16 | 23:37 – 34:22 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.4 | 16 / 16 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 16 / 16 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 16 / 16 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 12 / 16 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.7 | 16 / 16 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 43.8% | 16 / 16 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 31.3% | 16 / 16 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 43.8% | 16 / 16 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 16 / 16 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 16 / 16 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 12 / 16 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 16 team-games · 16 known results · Coverage varies by metric · — unavailable