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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
34 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 10.7 | 34 / 34 | 1.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 14.3 | 34 / 34 | 2.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 22.9 | 33 / 34 | 1.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.27 | 33 / 34 | 0.23 – 28.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.8% | 33 / 34 | 40.0% – 100.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 33.2 | 33 / 34 | 2.0 – 107.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 31 / 34 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 0.8 | 33 / 34 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 33 / 34 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 33 / 34 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 33 / 34 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 30.3% | 33 / 34 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 21.2% | 33 / 34 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 585.3 | 3 / 34 | 128.0 – 995.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 418.0 | 3 / 34 | 0.0 – 827.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 68,120.8 | 33 / 34 | 20,877.0 – 142,744.0 |
Physical damageFinal match statistic reported by the match source. | 31,196.7 | 33 / 34 | 8,488.0 – 60,984.0 |
Magic damageFinal match statistic reported by the match source. | 33,826.2 | 33 / 34 | 10,762.0 – 96,080.0 |
True damageFinal match statistic reported by the match source. | 3,094.4 | 33 / 34 | 137.0 – 9,982.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 33 / 34 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,253.5 | 33 / 34 | 868.5 – 3,495.0 |
Damage takenFinal match statistic reported by the match source. | 97,208.2 | 33 / 34 | 34,569.0 – 155,626.0 |
Damage mitigatedFinal match statistic reported by the match source. | 92,262.2 | 33 / 34 | 30,406.0 – 228,767.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 51,901.0 | 33 / 34 | 26,841.0 – 89,142.0 |
Gold spentFinal match statistic reported by the match source. | 48,366.5 | 33 / 34 | 24,268.0 – 82,963.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 33 / 34 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,762.2 | 33 / 34 | 1,468.1 – 2,116.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.2% | 33 / 34 | 71.3% – 99.2% |
Total CSFinal match statistic reported by the match source. | 979.6 | 33 / 34 | 599.0 – 1,459.0 |
CS / minFinal match statistic reported by the match source. | 33.7 | 33 / 34 | 29.1 – 38.9 |
Turret plates takenFinal match statistic reported by the match source. | 24.3 | 33 / 34 | 0.0 – 124.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -37.6 | 22 / 34 | -101.0 – +66.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,961.8 | 34 / 34 | -10,275.0 – +4,471.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,389.5 | 22 / 34 | -4,737.0 – +4,190.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 226.0 | 33 / 34 | 100.0 – 458.0 |
Vision score / minFinal match statistic reported by the match source. | 7.64 | 33 / 34 | 5.30 – 10.21 |
Wards placedFinal match statistic reported by the match source. | 87.8 | 33 / 34 | 42.0 – 141.0 |
Wards clearedFinal match statistic reported by the match source. | 31.2 | 33 / 34 | 10.0 – 83.0 |
Control wards placedFinal match statistic reported by the match source. | 20.2 | 33 / 34 | 7.0 – 42.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.31 | 33 / 34 | 0.54 – 1.75 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,655.3 | 33 / 34 | 2,726.1 – 38,476.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,553.4 | 33 / 34 | 1,090.5 – 27,509.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.9 | 33 / 34 | 16.0 – 22.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.4 | 33 / 34 | 10.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 29:11 | 34 / 34 | 16:44 – 44:52 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.4 | 34 / 34 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 34 / 34 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 34 / 34 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 14 / 34 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.3 | 34 / 34 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 29.4% | 34 / 34 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 20.6% | 34 / 34 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 23.5% | 34 / 34 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 29.4% | 34 / 34 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 23.5% | 34 / 34 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 14 / 34 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 34 team-games · 33 known results · Coverage varies by metric · — unavailable