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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
7 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 8.3 | 7 / 7 | 1.0 – 15.0 |
DeathsFinal match statistic reported by the match source. | 19.0 | 7 / 7 | 6.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 15.7 | 7 / 7 | 1.0 – 29.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.26 | 7 / 7 | 0.33 – 2.40 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 55.5% | 7 / 7 | 40.0% – 65.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 24.0 | 7 / 7 | 2.0 – 44.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 7 / 7 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 0.4 | 7 / 7 | 0.0 – 1.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 7 / 7 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 28.6% | 7 / 7 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 7 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 7 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 53,947.9 | 7 / 7 | 20,877.0 – 86,781.0 |
Physical damageFinal match statistic reported by the match source. | 30,759.3 | 7 / 7 | 9,974.0 – 52,449.0 |
Magic damageFinal match statistic reported by the match source. | 21,178.0 | 7 / 7 | 10,762.0 – 39,635.0 |
True damageFinal match statistic reported by the match source. | 2,006.9 | 7 / 7 | 137.0 – 6,634.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,011.3 | 7 / 7 | 1,247.6 – 2,702.6 |
Damage takenFinal match statistic reported by the match source. | 91,140.1 | 7 / 7 | 34,569.0 – 129,746.0 |
Damage mitigatedFinal match statistic reported by the match source. | 73,708.7 | 7 / 7 | 30,406.0 – 125,668.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 44,059.7 | 7 / 7 | 26,841.0 – 58,302.0 |
Gold spentFinal match statistic reported by the match source. | 42,169.9 | 7 / 7 | 24,268.0 – 56,098.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,692.0 | 7 / 7 | 1,580.4 – 1,775.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 95.7% | 7 / 7 | 90.4% – 98.0% |
Total CSFinal match statistic reported by the match source. | 860.1 | 7 / 7 | 599.0 – 1,074.0 |
CS / minFinal match statistic reported by the match source. | 33.3 | 7 / 7 | 29.1 – 36.0 |
Turret plates takenFinal match statistic reported by the match source. | 10.1 | 7 / 7 | 3.0 – 18.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -41.8 | 5 / 7 | -80.0 – -8.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,440.3 | 7 / 7 | -10,275.0 – +1,097.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,114.4 | 5 / 7 | -3,646.0 – +2,516.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 167.9 | 7 / 7 | 100.0 – 231.0 |
Vision score / minFinal match statistic reported by the match source. | 6.42 | 7 / 7 | 5.30 – 7.78 |
Wards placedFinal match statistic reported by the match source. | 66.7 | 7 / 7 | 42.0 – 86.0 |
Wards clearedFinal match statistic reported by the match source. | 22.7 | 7 / 7 | 10.0 – 34.0 |
Control wards placedFinal match statistic reported by the match source. | 13.0 | 7 / 7 | 7.0 – 19.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.22 | 7 / 7 | 0.78 – 1.62 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 4,796.8 | 7 / 7 | 2,726.1 – 6,623.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,318.9 | 7 / 7 | 1,090.5 – 4,473.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.5 | 7 / 7 | 18.4 – 22.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 13.1 | 7 / 7 | 10.0 – 15.0 |
Game timeMean known game duration in minutes and seconds. | 25:56 | 7 / 7 | 16:44 – 33:37 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 7 / 7 | 0.0 – 2.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 7 / 7 | 0.0 – 0.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 7 / 7 | 0.0 – 0.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 7 | — |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 1.1 | 7 / 7 | 0.0 – 3.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 7 / 7 | 0.0% – 0.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 7 / 7 | 0.0% – 0.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 7 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 7 team-games · 6 known results · Coverage varies by metric · — unavailable