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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
21 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.3 | 21 / 21 | 2.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 12.1 | 21 / 21 | 2.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 29.1 | 20 / 21 | 4.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.36 | 20 / 21 | 0.40 – 28.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.3% | 20 / 21 | 45.0% – 93.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 41.9 | 20 / 21 | 6.0 – 107.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 18 / 21 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.1 | 20 / 21 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 20 / 21 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 20 / 21 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 20 / 21 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 25.0% | 20 / 21 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 15.0% | 20 / 21 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 585.3 | 3 / 21 | 128.0 – 995.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 418.0 | 3 / 21 | 0.0 – 827.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 79,458.0 | 20 / 21 | 34,662.0 – 142,744.0 |
Physical damageFinal match statistic reported by the match source. | 34,324.4 | 20 / 21 | 17,963.0 – 60,984.0 |
Magic damageFinal match statistic reported by the match source. | 41,248.5 | 20 / 21 | 12,727.0 – 96,080.0 |
True damageFinal match statistic reported by the match source. | 3,881.6 | 20 / 21 | 143.0 – 9,982.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 20 / 21 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,461.2 | 20 / 21 | 1,415.8 – 3,495.0 |
Damage takenFinal match statistic reported by the match source. | 101,973.8 | 20 / 21 | 62,494.0 – 155,626.0 |
Damage mitigatedFinal match statistic reported by the match source. | 102,549.1 | 20 / 21 | 44,958.0 – 228,767.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,812.8 | 20 / 21 | 38,057.0 – 89,142.0 |
Gold spentFinal match statistic reported by the match source. | 53,261.8 | 20 / 21 | 36,123.0 – 82,963.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 20 / 21 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,828.0 | 20 / 21 | 1,590.1 – 2,116.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.1% | 20 / 21 | 71.3% – 99.2% |
Total CSFinal match statistic reported by the match source. | 1,058.7 | 20 / 21 | 765.0 – 1,459.0 |
CS / minFinal match statistic reported by the match source. | 33.8 | 20 / 21 | 29.9 – 38.9 |
Turret plates takenFinal match statistic reported by the match source. | 34.5 | 20 / 21 | 4.0 – 124.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -25.4 | 13 / 21 | -95.0 – +66.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -964.8 | 21 / 21 | -4,291.0 – +4,471.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -927.7 | 13 / 21 | -4,737.0 – +4,190.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 251.7 | 20 / 21 | 160.0 – 458.0 |
Vision score / minFinal match statistic reported by the match source. | 7.91 | 20 / 21 | 6.02 – 10.21 |
Wards placedFinal match statistic reported by the match source. | 97.0 | 20 / 21 | 66.0 – 141.0 |
Wards clearedFinal match statistic reported by the match source. | 34.5 | 20 / 21 | 15.0 – 83.0 |
Control wards placedFinal match statistic reported by the match source. | 22.8 | 20 / 21 | 7.0 – 42.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.37 | 20 / 21 | 0.78 – 1.75 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,190.7 | 20 / 21 | 4,204.5 – 38,476.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,643.6 | 20 / 21 | 2,227.6 – 27,509.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.3 | 20 / 21 | 16.0 – 22.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 20 / 21 | 12.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:24 | 21 / 21 | 23:56 – 44:52 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 21 / 21 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 21 / 21 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 21 / 21 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 14 / 21 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.7 | 21 / 21 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 23.8% | 21 / 21 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 19.0% | 21 / 21 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 19.0% | 21 / 21 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 38.1% | 21 / 21 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 38.1% | 21 / 21 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 14 / 21 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 21 team-games · 21 known results · Coverage varies by metric · — unavailable