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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
6 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 4.5 | 6 / 6 | 1.0 – 12.0 |
DeathsFinal match statistic reported by the match source. | 16.7 | 6 / 6 | 11.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 10.5 | 6 / 6 | 4.0 – 34.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 0.90 | 6 / 6 | 0.23 – 3.07 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 70.7% | 6 / 6 | 47.5% – 100.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 15.0 | 6 / 6 | 5.0 – 46.0 |
Solo killsFinal match statistic reported by the match source. | 0.3 | 6 / 6 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 0.2 | 6 / 6 | 0.0 – 1.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 6 / 6 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 6 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 6 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 46,865.5 | 6 / 6 | 22,220.0 – 78,008.0 |
Physical damageFinal match statistic reported by the match source. | 21,281.2 | 6 / 6 | 8,488.0 – 41,449.0 |
Magic damageFinal match statistic reported by the match source. | 23,841.3 | 6 / 6 | 13,268.0 – 32,281.0 |
True damageFinal match statistic reported by the match source. | 1,739.2 | 6 / 6 | 462.0 – 4,274.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 1,843.6 | 6 / 6 | 868.5 – 2,582.4 |
Damage takenFinal match statistic reported by the match source. | 88,402.3 | 6 / 6 | 76,879.0 – 115,834.0 |
Damage mitigatedFinal match statistic reported by the match source. | 79,618.2 | 6 / 6 | 62,803.0 – 117,129.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 41,343.5 | 6 / 6 | 32,592.0 – 58,288.0 |
Gold spentFinal match statistic reported by the match source. | 39,278.0 | 6 / 6 | 30,100.0 – 55,165.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,625.2 | 6 / 6 | 1,468.1 – 1,850.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 95.0% | 6 / 6 | 92.4% – 97.0% |
Total CSFinal match statistic reported by the match source. | 855.3 | 6 / 6 | 625.0 – 1,073.0 |
CS / minFinal match statistic reported by the match source. | 33.8 | 6 / 6 | 29.4 – 36.0 |
Turret plates takenFinal match statistic reported by the match source. | 7.0 | 6 / 6 | 0.0 – 12.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -72.3 | 4 / 6 | -101.0 – -47.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -4,893.3 | 6 / 6 | -8,507.0 – -2,989.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -3,234.5 | 4 / 6 | -4,590.0 – -1,765.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 208.2 | 6 / 6 | 167.0 – 304.0 |
Vision score / minFinal match statistic reported by the match source. | 8.18 | 6 / 6 | 7.48 – 9.65 |
Wards placedFinal match statistic reported by the match source. | 81.5 | 6 / 6 | 61.0 – 115.0 |
Wards clearedFinal match statistic reported by the match source. | 30.0 | 6 / 6 | 24.0 – 51.0 |
Control wards placedFinal match statistic reported by the match source. | 20.0 | 6 / 6 | 14.0 – 36.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.13 | 6 / 6 | 0.54 – 1.66 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,304.1 | 6 / 6 | 3,628.0 – 7,722.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,480.6 | 6 / 6 | 1,326.0 – 3,885.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 20.7 | 6 / 6 | 18.4 – 22.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 13.0 | 6 / 6 | 11.0 – 15.6 |
Game timeMean known game duration in minutes and seconds. | 25:13 | 6 / 6 | 21:16 – 31:30 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 6 / 6 | 0.0 – 2.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 6 / 6 | 0.0 – 0.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 6 / 6 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 6 | — |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 6 / 6 | 0.0 – 2.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 6 / 6 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 6 / 6 | 0.0% – 0.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 6 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 6 team-games · 6 known results · Coverage varies by metric · — unavailable