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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
34 observed games in selected scope
2026 / BOOSTGATE ESPORT
3 observed competitions across 2026.
2026 / BOOSTGATE ESPORT
How the balance of wins and losses shifted from one competition to the next.
Win rate uses games with a known result.
2026 / MOST FACED OPPONENT
12 observed games 5 series
2026 / BOOSTGATE ESPORT
14 players observed across five roles and 34 games.
2026 / BOOSTGATE ESPORT
3 observed competitions. Follow G2's position at 15 minutes alongside its game results.
From TCL - Spring to TCL - Kickoff, G2 averaged -964.8 then -4,893.3 at 15 minutes. Its observed game win rate went from 38.1% to 0.0%.
2026 / BOOSTGATE ESPORT
Objective control and early action across 34 observed games.
in 8 observed games
in 26 observed games
34 observed games. Gold difference at 15 known in 34; objective sample sizes are shown per measure. Formats and opponents vary.
Observed match data · 34 team-games · 33 known results · Coverage varies by metric · — unavailable