Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
37 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.8 | 37 / 37 | 2.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 17.3 | 37 / 37 | 2.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 35.6 | 37 / 37 | 3.0 – 91.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.97 | 37 / 37 | 0.21 – 40.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.2% | 37 / 37 | 48.0% – 90.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.4 | 37 / 37 | 5.0 – 125.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 37 / 37 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 37 / 37 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 37 / 37 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 37 / 37 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 37 / 37 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 56.8% | 37 / 37 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 54.1% | 37 / 37 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 2 / 37 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 515.0 | 2 / 37 | 0.0 – 1,030.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,049.6 | 37 / 37 | 35,772.0 – 176,422.0 |
Physical damageFinal match statistic reported by the match source. | 46,327.6 | 37 / 37 | 18,002.0 – 102,225.0 |
Magic damageFinal match statistic reported by the match source. | 41,283.6 | 37 / 37 | 14,168.0 – 87,367.0 |
True damageFinal match statistic reported by the match source. | 4,433.8 | 37 / 37 | 215.0 – 24,995.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 37 / 37 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,903.5 | 37 / 37 | 1,558.7 – 4,432.2 |
Damage takenFinal match statistic reported by the match source. | 120,818.7 | 37 / 37 | 74,004.0 – 187,086.0 |
Damage mitigatedFinal match statistic reported by the match source. | 115,640.0 | 37 / 37 | 54,043.0 – 191,349.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,469.4 | 37 / 37 | 31,938.0 – 83,653.0 |
Gold spentFinal match statistic reported by the match source. | 55,718.5 | 37 / 37 | 30,668.0 – 74,703.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 37 / 37 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,929.2 | 37 / 37 | 1,391.6 – 2,327.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.1% | 37 / 37 | 84.1% – 98.4% |
Total CSFinal match statistic reported by the match source. | 1,052.5 | 37 / 37 | 607.0 – 1,369.0 |
CS / minFinal match statistic reported by the match source. | 33.7 | 37 / 37 | 26.4 – 39.9 |
Turret plates takenFinal match statistic reported by the match source. | 40.2 | 37 / 37 | 4.0 – 104.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +9.0 | 23 / 37 | -141.0 – +174.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -605.1 | 36 / 37 | -11,674.0 – +5,261.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -449.8 | 23 / 37 | -10,837.0 – +7,020.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 263.9 | 37 / 37 | 107.0 – 402.0 |
Vision score / minFinal match statistic reported by the match source. | 8.34 | 37 / 37 | 4.66 – 10.64 |
Wards placedFinal match statistic reported by the match source. | 85.8 | 37 / 37 | 49.0 – 127.0 |
Wards clearedFinal match statistic reported by the match source. | 43.6 | 37 / 37 | 15.0 – 69.0 |
Control wards placedFinal match statistic reported by the match source. | 23.5 | 37 / 37 | 6.0 – 43.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.52 | 37 / 37 | 1.05 – 2.15 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,995.8 | 37 / 37 | 3,470.9 – 44,978.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,501.4 | 37 / 37 | 1,330.8 – 29,844.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 37 / 37 | 14.4 – 20.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 37 / 37 | 11.2 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:17 | 37 / 37 | 22:19 – 40:13 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 37 / 37 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 37 / 37 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 37 / 37 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 21 / 37 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.8 | 37 / 37 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 56.8% | 37 / 37 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 54.1% | 37 / 37 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 45.9% | 37 / 37 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 62.2% | 37 / 37 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 43.2% | 37 / 37 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 81.0% | 21 / 37 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 37 team-games · 37 known results · Coverage varies by metric · — unavailable