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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.6 | 16 / 16 | 2.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 18.2 | 16 / 16 | 2.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 34.6 | 16 / 16 | 7.0 – 73.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.76 | 16 / 16 | 0.41 – 40.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.5% | 16 / 16 | 54.3% – 90.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.2 | 16 / 16 | 9.0 – 102.0 |
Solo killsFinal match statistic reported by the match source. | 0.6 | 16 / 16 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.1 | 16 / 16 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 16 / 16 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 16 / 16 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 16 / 16 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 62.5% | 16 / 16 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 62.5% | 16 / 16 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 2 / 16 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 515.0 | 2 / 16 | 0.0 – 1,030.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 96,844.9 | 16 / 16 | 37,458.0 – 176,422.0 |
Physical damageFinal match statistic reported by the match source. | 51,047.2 | 16 / 16 | 20,975.0 – 102,225.0 |
Magic damageFinal match statistic reported by the match source. | 40,198.6 | 16 / 16 | 14,556.0 – 87,367.0 |
True damageFinal match statistic reported by the match source. | 5,594.9 | 16 / 16 | 753.0 – 24,995.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,067.3 | 16 / 16 | 1,678.5 – 4,432.2 |
Damage takenFinal match statistic reported by the match source. | 119,250.6 | 16 / 16 | 78,882.0 – 187,086.0 |
Damage mitigatedFinal match statistic reported by the match source. | 109,258.4 | 16 / 16 | 58,325.0 – 153,860.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,948.3 | 16 / 16 | 35,765.0 – 81,958.0 |
Gold spentFinal match statistic reported by the match source. | 55,362.8 | 16 / 16 | 34,726.0 – 73,813.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,924.4 | 16 / 16 | 1,602.6 – 2,302.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.4% | 16 / 16 | 85.0% – 97.5% |
Total CSFinal match statistic reported by the match source. | 1,050.3 | 16 / 16 | 719.0 – 1,301.0 |
CS / minFinal match statistic reported by the match source. | 33.8 | 16 / 16 | 28.7 – 39.9 |
Turret plates takenFinal match statistic reported by the match source. | 34.0 | 16 / 16 | 6.0 – 85.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +40.7 | 10 / 16 | -73.0 – +174.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -841.8 | 15 / 16 | -9,222.0 – +5,139.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,550.8 | 10 / 16 | -3,612.0 – +7,020.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 261.8 | 16 / 16 | 145.0 – 402.0 |
Vision score / minFinal match statistic reported by the match source. | 8.29 | 16 / 16 | 6.50 – 10.64 |
Wards placedFinal match statistic reported by the match source. | 87.8 | 16 / 16 | 58.0 – 127.0 |
Wards clearedFinal match statistic reported by the match source. | 43.3 | 16 / 16 | 21.0 – 69.0 |
Control wards placedFinal match statistic reported by the match source. | 24.8 | 16 / 16 | 13.0 – 39.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.62 | 16 / 16 | 1.05 – 2.15 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,556.7 | 16 / 16 | 3,585.5 – 44,978.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,296.1 | 16 / 16 | 1,485.9 – 29,844.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 16 / 16 | 15.3 – 20.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 16 / 16 | 11.6 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:09 | 16 / 16 | 22:19 – 40:13 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 16 / 16 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 16 / 16 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 16 / 16 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 11 / 16 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.4 | 16 / 16 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 16 / 16 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 16 / 16 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 16 / 16 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 16 / 16 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 31.3% | 16 / 16 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.9% | 11 / 16 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 16 team-games · 16 known results · Coverage varies by metric · — unavailable