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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.5 | 15 / 15 | 2.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 15.9 | 15 / 15 | 4.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 34.5 | 15 / 15 | 3.0 – 64.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.15 | 15 / 15 | 0.21 – 19.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.7% | 15 / 15 | 48.9% – 78.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.0 | 15 / 15 | 5.0 – 88.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 15 / 15 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 15 / 15 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 15 / 15 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 46.7% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 15 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 15 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 84,730.6 | 15 / 15 | 35,772.0 – 142,182.0 |
Physical damageFinal match statistic reported by the match source. | 41,003.5 | 15 / 15 | 18,002.0 – 85,444.0 |
Magic damageFinal match statistic reported by the match source. | 40,448.1 | 15 / 15 | 14,168.0 – 61,467.0 |
True damageFinal match statistic reported by the match source. | 3,274.1 | 15 / 15 | 215.0 – 9,556.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,722.0 | 15 / 15 | 1,558.7 – 4,144.1 |
Damage takenFinal match statistic reported by the match source. | 119,257.3 | 15 / 15 | 74,004.0 – 159,757.0 |
Damage mitigatedFinal match statistic reported by the match source. | 113,877.9 | 15 / 15 | 54,043.0 – 173,694.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,335.5 | 15 / 15 | 31,938.0 – 71,819.0 |
Gold spentFinal match statistic reported by the match source. | 54,514.7 | 15 / 15 | 30,668.0 – 64,605.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,923.1 | 15 / 15 | 1,391.6 – 2,327.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.9% | 15 / 15 | 84.1% – 96.6% |
Total CSFinal match statistic reported by the match source. | 1,037.3 | 15 / 15 | 607.0 – 1,253.0 |
CS / minFinal match statistic reported by the match source. | 33.7 | 15 / 15 | 26.4 – 39.7 |
Turret plates takenFinal match statistic reported by the match source. | 46.1 | 15 / 15 | 4.0 – 104.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -13.9 | 11 / 15 | -141.0 – +95.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -623.9 | 15 / 15 | -11,674.0 – +5,261.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,317.4 | 11 / 15 | -10,837.0 – +2,415.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 258.7 | 15 / 15 | 107.0 – 364.0 |
Vision score / minFinal match statistic reported by the match source. | 8.29 | 15 / 15 | 4.66 – 9.84 |
Wards placedFinal match statistic reported by the match source. | 83.4 | 15 / 15 | 49.0 – 121.0 |
Wards clearedFinal match statistic reported by the match source. | 42.7 | 15 / 15 | 15.0 – 69.0 |
Control wards placedFinal match statistic reported by the match source. | 22.2 | 15 / 15 | 6.0 – 43.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.43 | 15 / 15 | 1.08 – 1.98 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,516.2 | 15 / 15 | 3,470.9 – 27,016.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,739.6 | 15 / 15 | 1,330.8 – 16,314.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 15 / 15 | 14.4 – 20.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 15 / 15 | 11.2 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 30:47 | 15 / 15 | 22:57 – 37:00 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 15 / 15 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 15 / 15 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 8 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.9 | 15 / 15 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 8 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable