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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
6 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.8 | 6 / 6 | 7.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 18.3 | 6 / 6 | 9.0 – 23.0 |
AssistsFinal match statistic reported by the match source. | 41.0 | 6 / 6 | 14.0 – 91.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.15 | 6 / 6 | 1.04 – 8.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.1% | 6 / 6 | 48.0% – 73.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 57.8 | 6 / 6 | 24.0 – 125.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 6 / 6 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 6 / 6 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.7 | 6 / 6 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 6 / 6 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 6 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 6 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 97,559.8 | 6 / 6 | 63,985.0 – 150,070.0 |
Physical damageFinal match statistic reported by the match source. | 47,052.3 | 6 / 6 | 28,261.0 – 78,706.0 |
Magic damageFinal match statistic reported by the match source. | 46,265.7 | 6 / 6 | 30,030.0 – 68,781.0 |
True damageFinal match statistic reported by the match source. | 4,237.0 | 6 / 6 | 1,882.0 – 12,767.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,920.7 | 6 / 6 | 1,996.4 – 4,028.7 |
Damage takenFinal match statistic reported by the match source. | 128,904.2 | 6 / 6 | 99,980.0 – 158,302.0 |
Damage mitigatedFinal match statistic reported by the match source. | 137,062.8 | 6 / 6 | 73,892.0 – 191,349.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,693.5 | 6 / 6 | 52,892.0 – 83,653.0 |
Gold spentFinal match statistic reported by the match source. | 59,676.5 | 6 / 6 | 49,941.0 – 74,703.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,957.3 | 6 / 6 | 1,701.8 – 2,198.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.2% | 6 / 6 | 84.4% – 98.4% |
Total CSFinal match statistic reported by the match source. | 1,096.3 | 6 / 6 | 927.0 – 1,369.0 |
CS / minFinal match statistic reported by the match source. | 33.3 | 6 / 6 | 32.6 – 34.6 |
Turret plates takenFinal match statistic reported by the match source. | 42.0 | 6 / 6 | 12.0 – 72.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -24.0 | 2 / 6 | -30.0 – -18.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +33.5 | 6 / 6 | -2,531.0 – +1,760.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -5,181.5 | 2 / 6 | -6,504.0 – -3,859.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 282.8 | 6 / 6 | 237.0 – 342.0 |
Vision score / minFinal match statistic reported by the match source. | 8.59 | 6 / 6 | 7.97 – 9.18 |
Wards placedFinal match statistic reported by the match source. | 86.8 | 6 / 6 | 77.0 – 103.0 |
Wards clearedFinal match statistic reported by the match source. | 46.5 | 6 / 6 | 34.0 – 60.0 |
Control wards placedFinal match statistic reported by the match source. | 23.3 | 6 / 6 | 19.0 – 35.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 6 / 6 | 1.12 – 1.83 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,031.1 | 6 / 6 | 5,195.0 – 11,108.9 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,528.7 | 6 / 6 | 2,299.7 – 6,577.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.9 | 6 / 6 | 15.1 – 19.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 6 / 6 | 14.2 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 32:53 | 6 / 6 | 27:20 – 39:31 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 6 / 6 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 6 / 6 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 6 / 6 | 1.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 2 / 6 | 1.0 – 2.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.5 | 6 / 6 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 6 / 6 | 100.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 2 / 6 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 6 team-games · 6 known results · Coverage varies by metric · — unavailable