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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
63 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.7 | 63 / 63 | 5.0 – 37.0 |
DeathsFinal match statistic reported by the match source. | 11.8 | 63 / 63 | 1.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 36.9 | 62 / 63 | 5.0 – 91.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.62 | 62 / 63 | 0.50 – 76.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.0% | 62 / 63 | 40.0% – 81.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 54.8 | 62 / 63 | 10.0 – 128.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 62 / 63 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 62 / 63 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 62 / 63 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 62 / 63 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 62 / 63 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 58.1% | 62 / 63 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 48.4% | 62 / 63 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 163.3 | 4 / 63 | 0.0 – 653.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 996.0 | 4 / 63 | 0.0 – 1,555.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,711.9 | 62 / 63 | 48,595.0 – 169,575.0 |
Physical damageFinal match statistic reported by the match source. | 45,593.5 | 62 / 63 | 24,354.0 – 101,064.0 |
Magic damageFinal match statistic reported by the match source. | 42,628.5 | 62 / 63 | 14,221.0 – 91,556.0 |
True damageFinal match statistic reported by the match source. | 4,486.0 | 62 / 63 | 577.0 – 14,885.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 62 / 63 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,998.5 | 62 / 63 | 1,887.2 – 4,292.4 |
Damage takenFinal match statistic reported by the match source. | 111,617.1 | 62 / 63 | 52,796.0 – 187,475.0 |
Damage mitigatedFinal match statistic reported by the match source. | 106,448.5 | 62 / 63 | 51,954.0 – 235,912.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,897.4 | 62 / 63 | 43,726.0 – 87,941.0 |
Gold spentFinal match statistic reported by the match source. | 58,030.4 | 62 / 63 | 40,960.0 – 83,368.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 62 / 63 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,096.5 | 62 / 63 | 1,714.7 – 2,433.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.8% | 62 / 63 | 80.1% – 98.2% |
Total CSFinal match statistic reported by the match source. | 1,108.8 | 62 / 63 | 795.0 – 1,432.0 |
CS / minFinal match statistic reported by the match source. | 36.3 | 62 / 63 | 30.7 – 42.8 |
Turret plates takenFinal match statistic reported by the match source. | 61.1 | 62 / 63 | 8.0 – 111.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +27.0 | 46 / 63 | -193.0 – +161.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,255.0 | 62 / 63 | -2,996.0 – +9,466.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +8.6 | 46 / 63 | -9,478.0 – +4,747.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 283.3 | 62 / 63 | 150.0 – 467.0 |
Vision score / minFinal match statistic reported by the match source. | 9.06 | 62 / 63 | 6.58 – 11.48 |
Wards placedFinal match statistic reported by the match source. | 105.8 | 62 / 63 | 61.0 – 163.0 |
Wards clearedFinal match statistic reported by the match source. | 40.7 | 62 / 63 | 13.0 – 75.0 |
Control wards placedFinal match statistic reported by the match source. | 29.7 | 62 / 63 | 15.0 – 53.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 62 / 63 | 0.93 – 2.16 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,415.3 | 62 / 63 | 4,236.0 – 91,621.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,390.0 | 62 / 63 | 1,987.5 – 55,548.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 62 / 63 | 14.7 – 20.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 62 / 63 | 13.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 30:52 | 63 / 63 | 21:16 – 43:19 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 63 / 63 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 63 / 63 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 63 / 63 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 48 / 63 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 8.6 | 63 / 63 | 1.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 63 / 63 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 82.5% | 63 / 63 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 61.9% | 63 / 63 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 73.0% | 63 / 63 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 63.5% | 63 / 63 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 48 / 63 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 63 team-games · 63 known results · Coverage varies by metric · — unavailable