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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
9 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.1 | 9 / 9 | 5.0 – 22.0 |
DeathsFinal match statistic reported by the match source. | 14.0 | 9 / 9 | 5.0 – 22.0 |
AssistsFinal match statistic reported by the match source. | 23.7 | 9 / 9 | 5.0 – 52.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.56 | 9 / 9 | 0.50 – 8.80 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 56.3% | 9 / 9 | 40.0% – 74.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 35.8 | 9 / 9 | 10.0 – 71.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 9 / 9 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.0 | 9 / 9 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 9 / 9 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 44.4% | 9 / 9 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 44.4% | 9 / 9 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 217.7 | 3 / 9 | 0.0 – 653.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 809.7 | 3 / 9 | 0.0 – 1,317.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 85,314.2 | 9 / 9 | 59,276.0 – 136,977.0 |
Physical damageFinal match statistic reported by the match source. | 42,998.8 | 9 / 9 | 24,354.0 – 68,766.0 |
Magic damageFinal match statistic reported by the match source. | 38,573.1 | 9 / 9 | 24,902.0 – 64,317.0 |
True damageFinal match statistic reported by the match source. | 3,739.0 | 9 / 9 | 1,025.0 – 5,565.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,680.0 | 9 / 9 | 2,152.9 – 3,460.5 |
Damage takenFinal match statistic reported by the match source. | 107,784.3 | 9 / 9 | 71,071.0 – 152,612.0 |
Damage mitigatedFinal match statistic reported by the match source. | 110,853.7 | 9 / 9 | 62,316.0 – 235,912.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,261.0 | 9 / 9 | 43,726.0 – 78,125.0 |
Gold spentFinal match statistic reported by the match source. | 55,037.8 | 9 / 9 | 41,635.0 – 71,860.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,895.9 | 9 / 9 | 1,714.7 – 2,194.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.9% | 9 / 9 | 85.6% – 98.1% |
Total CSFinal match statistic reported by the match source. | 1,092.2 | 9 / 9 | 799.0 – 1,408.0 |
CS / minFinal match statistic reported by the match source. | 35.0 | 9 / 9 | 31.3 – 38.0 |
Turret plates takenFinal match statistic reported by the match source. | 44.7 | 9 / 9 | 8.0 – 101.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +20.1 | 9 / 9 | -18.0 – +79.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +742.3 | 9 / 9 | -1,572.0 – +4,071.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +570.3 | 9 / 9 | -1,747.0 – +3,771.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 283.7 | 9 / 9 | 183.0 – 423.0 |
Vision score / minFinal match statistic reported by the match source. | 8.89 | 9 / 9 | 7.20 – 10.69 |
Wards placedFinal match statistic reported by the match source. | 112.9 | 9 / 9 | 79.0 – 162.0 |
Wards clearedFinal match statistic reported by the match source. | 39.8 | 9 / 9 | 20.0 – 72.0 |
Control wards placedFinal match statistic reported by the match source. | 29.6 | 9 / 9 | 20.0 – 43.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.44 | 9 / 9 | 1.25 – 1.75 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,698.9 | 9 / 9 | 4,561.3 – 15,880.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,232.9 | 9 / 9 | 1,987.5 – 10,417.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.4 | 9 / 9 | 17.3 – 20.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 9 / 9 | 13.0 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:21 | 9 / 9 | 23:44 – 40:38 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 9 / 9 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 9 / 9 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 9 / 9 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 6 / 9 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.3 | 9 / 9 | 1.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 44.4% | 9 / 9 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 77.8% | 9 / 9 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 88.9% | 9 / 9 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 44.4% | 9 / 9 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 44.4% | 9 / 9 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 6 / 9 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 9 team-games · 9 known results · Coverage varies by metric · — unavailable