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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
21 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.0 | 21 / 21 | 10.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 11.9 | 21 / 21 | 2.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 33.4 | 20 / 21 | 15.0 – 54.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.40 | 20 / 21 | 1.00 – 27.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 55.3% | 20 / 21 | 45.0% – 72.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.8 | 20 / 21 | 26.0 – 86.0 |
Solo killsFinal match statistic reported by the match source. | 2.1 | 20 / 21 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.2 | 20 / 21 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 20 / 21 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 20 / 21 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 20 / 21 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 65.0% | 20 / 21 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 20 / 21 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 21 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 21 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,042.1 | 20 / 21 | 48,595.0 – 129,691.0 |
Physical damageFinal match statistic reported by the match source. | 44,077.0 | 20 / 21 | 26,176.0 – 76,999.0 |
Magic damageFinal match statistic reported by the match source. | 39,655.8 | 20 / 21 | 14,221.0 – 66,524.0 |
True damageFinal match statistic reported by the match source. | 5,304.9 | 20 / 21 | 1,250.0 – 14,885.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 20 / 21 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,982.0 | 20 / 21 | 1,887.2 – 4,159.3 |
Damage takenFinal match statistic reported by the match source. | 103,850.0 | 20 / 21 | 57,127.0 – 164,623.0 |
Damage mitigatedFinal match statistic reported by the match source. | 100,173.2 | 20 / 21 | 53,657.0 – 206,706.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,363.3 | 20 / 21 | 51,382.0 – 83,009.0 |
Gold spentFinal match statistic reported by the match source. | 58,237.6 | 20 / 21 | 44,950.0 – 75,098.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 20 / 21 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,172.4 | 20 / 21 | 1,952.9 – 2,433.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.5% | 20 / 21 | 86.9% – 96.6% |
Total CSFinal match statistic reported by the match source. | 1,101.2 | 20 / 21 | 841.0 – 1,385.0 |
CS / minFinal match statistic reported by the match source. | 37.3 | 20 / 21 | 30.8 – 42.8 |
Turret plates takenFinal match statistic reported by the match source. | 73.5 | 20 / 21 | 34.0 – 111.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +41.8 | 5 / 21 | -24.0 – +86.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,955.1 | 20 / 21 | -2,700.0 – +9,466.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +164.4 | 5 / 21 | -3,662.0 – +4,737.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 258.7 | 20 / 21 | 166.0 – 388.0 |
Vision score / minFinal match statistic reported by the match source. | 8.58 | 20 / 21 | 6.92 – 10.33 |
Wards placedFinal match statistic reported by the match source. | 98.3 | 20 / 21 | 68.0 – 134.0 |
Wards clearedFinal match statistic reported by the match source. | 34.9 | 20 / 21 | 14.0 – 68.0 |
Control wards placedFinal match statistic reported by the match source. | 25.4 | 20 / 21 | 16.0 – 40.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.38 | 20 / 21 | 0.93 – 1.94 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,654.2 | 20 / 21 | 4,236.0 – 43,559.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,363.6 | 20 / 21 | 2,355.5 – 30,735.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 20 / 21 | 14.7 – 19.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 20 / 21 | 14.2 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 30:07 | 21 / 21 | 23:42 – 37:33 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 21 / 21 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.1 | 21 / 21 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 21 / 21 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 17 / 21 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 10.0 | 21 / 21 | 7.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 61.9% | 21 / 21 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 90.5% | 21 / 21 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 47.6% | 21 / 21 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 76.2% | 21 / 21 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 21 / 21 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 76.5% | 17 / 21 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 21 team-games · 21 known results · Coverage varies by metric · — unavailable